Search found 9 matches

by Valps
25 Jan 2016 21:42
Forum: general discussion
Topic: Forum's Website Development & Bugs & Problems Reporting
Replies: 1181
Views: 1405326

Re: Development & Bugs & Problems Reporting

- ak - wrote:Valps, this thread is for Forum's Development & Bugs & Problem Reporting, not on Mateusz's games.

That's why I moved your post over to Mateusz's Thread.

Then again, I should have made the title more clear...
EDIT: And now the thread's title is more clear.
Ok, apologies.
by Valps
25 Jan 2016 02:19
Forum: general discussion
Topic: Forum's Website Development & Bugs & Problems Reporting
Replies: 1181
Views: 1405326

Re: Development & Bugs & Problems Reporting

In sub 5, there is a bug where if you open the notes on the portal room in the corridor, and then close them, you "teleport" to the room of the arrows (lab,edge,mover...). However, this does not happen in any other room. I know it's a useless glitch, but that's what i noticed.
by Valps
23 Dec 2015 14:46
Forum: the Submachines
Topic: Submachine 10: the Exit
Replies: 745
Views: 299360

Re: Submachine 10: the Exit

The spring is found within a karma portal which has been stabilized.

A little more specific: 1-1-0
by Valps
22 Dec 2015 17:49
Forum: the Submachines
Topic: Submachine 10: the Exit
Replies: 745
Views: 299360

Re: Submachine 10: the Exit

Isobel The Sorceress wrote:Can't find captain's id. I got to the light of the light house, but then it throws me back to the loop.
The ship's captain is the same as activated teleportation in the lighthouse.
by Valps
22 Dec 2015 03:06
Forum: the Submachines
Topic: Submachine 10: the Exit
Replies: 745
Views: 299360

Re: Submachine 10: the Exit

ShadowNiL wrote:
Where were they at the end of Sub 2? Hint hint.
The sub2 is what else has relationship with the outside, because it is a lighthouse.
by Valps
22 Dec 2015 00:54
Forum: the Submachines
Topic: Submachine 10: the Exit
Replies: 745
Views: 299360

Re: Submachine 10: the Exit

Okay so I have a plasma coil, empty karma stabilizer, and a light sphere. From comments on Jayisgames I'm supposed to get the ID card and fuse from the lighthouse. Um okay, and how exactly do I get to the top? Collect the all tiles A,B,C,D; You must have two coil plasma, go to 000, use the karma st...
by Valps
22 Dec 2015 00:44
Forum: the Submachines
Topic: Submachine 10: the Exit
Replies: 745
Views: 299360

Re: Submachine 10: the Exit

Where can I connect the portable light converter? I checked the map and all but I can not see where to put it.

@Edit: I got it! The game is over!
by Valps
21 Dec 2015 22:33
Forum: the Submachines
Topic: Submachine 10: the Exit
Replies: 745
Views: 299360

Re: Submachine 10: the Exit

The brick wall at the lighthouse should not be broken? It happened in sub5, right?
by Valps
21 Dec 2015 17:10
Forum: the Submachines
Topic: Submachine 10: the Exit
Replies: 745
Views: 299360

Re: Submachine 10: the Exit

I need the last Range Configurator to use a lever, but I do not know what to do.