Yes. So much yes.I did request a part of the game mentioning that "sublevel 102 exploded", either during the initial collapse, or during the player's exploration.
Search found 707 matches
- 02 Mar 2015 16:54
- Forum: projects
- Topic: Pastel Community Game project and discussion
- Replies: 1026
- Views: 202075
Re: Pastel Community Game project and discussion
- 01 Mar 2015 10:03
- Forum: projects
- Topic: Pastel Community Game project and discussion
- Replies: 1026
- Views: 202075
Re: Pastel Community Game project and discussion
Wow, some crazy cool things going on here. Nice job.
- 15 Feb 2015 19:51
- Forum: projects
- Topic: Pastel Community Game project and discussion
- Replies: 1026
- Views: 202075
Re: Pastel Community Game project and discussion
Really glad this project is going again! I'm currently learning Visual Basic, and looking on youtube, there seems to be some room for making very basic games with it. So, if possible, I might be able to knock up a prototype of some description. Probably not suitable for the final game, or anything w...
- 17 Jan 2015 19:19
- Forum: general discussion
- Topic: off topic
- Replies: 9646
- Views: 1297983
Re: off topic
Interesting.
- 17 Jan 2015 18:53
- Forum: general discussion
- Topic: off topic
- Replies: 9646
- Views: 1297983
Re: off topic
I've always like the Russian version a lot. The Mainframe style is pretty damn cool.
EDIT: Does anyone know why the Portuguese Submachine Wiki was closed? I don't speak Portuguese, I'm just curious.
EDIT: Does anyone know why the Portuguese Submachine Wiki was closed? I don't speak Portuguese, I'm just curious.
- 17 Jan 2015 18:50
- Forum: the Submachines
- Topic: Submachine 9: the Temple
- Replies: 698
- Views: 224728
Re: Submachine 9: the Temple
This was consuming him until the day Shiva gave him comfort of knowledge of the future. The light came to him and showed him what was to come This is a quote from the Fate of The Third secret note, and I've been thinking about what it means. The Third Dimension is still clearly broken while we're i...
- 17 Jan 2015 18:40
- Forum: the Submachines
- Topic: Submachine 6: the Edge
- Replies: 356
- Views: 168604
Re: Submachine 6: the Edge
Of course! Dammit, I forgot about that.- How is it possible, that people are still coming through the loop and trying to turn off the defense systems? After all these years...
- 17 Jan 2015 17:04
- Forum: the Submachines
- Topic: Submachine 6: the Edge
- Replies: 356
- Views: 168604
Re: Submachine 6: the Edge
So I've probably missed the boat on this, but I was wondering what the generally agreed theory on when Mur's death takes place is? In the Temple, he's clearly been dead a long time, is mummified even, but didn't he need us to disable the subnet defence systems in the edge so his invasion of the core...
- 15 Jan 2015 22:10
- Forum: the Submachines
- Topic: Submachine 7: the Core
- Replies: 169
- Views: 111895
Re: Submachine 7: the Core
So I've been playing a Marathon of all the games so far, and on the Core, I noticed something. Doesn't the forcefield in the first area of the game prove that the player is indeed human or, at the very least, not a subbot? The forcefield is shown to allow the passage of not living materials such as ...
- 13 Jan 2015 21:03
- Forum: theories and suggestions
- Topic: Submachine 10 and beyond Theories and Suggestions
- Replies: 1687
- Views: 387901
Re: Submachine 10 Theories and Suggestions
It'd be pretty cool if there was a hub room, where you could access all the games. I don't know, just my opinion.