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Re: The Physics of the Subnet

Posted: 21 Feb 2013 01:21
by Anteroinen
Redafro wrote:Mateusz has suggested the Navigator was placed there by someone though, and not a part of the location. So does it tap into an existing coordinate system, like a GPS, or does it have its own coordinate system it is calibrated to?
The puzzles use the same coordinates, the compass is merely correctly calibrated. The puzzles even work the same outside of Sub3 e.g. in Sub4. The Loop certainly has coordinates of its own.

Re: The Physics of the Subnet

Posted: 21 Feb 2013 03:31
by WorldisQuiet5256
Rooster5man wrote:Which Z Coordinates? And which are you referring to, inside the Loop or the Geotags?

Being that the Layers are stacked on top of each other, and if you're saying the Geotags have the Z-axis component, why didn't it register that the other person was on a different Layer?
No, I meant the Z axis. X and Y cover the 1st and 2nd dimension, the Z axis covers the 3rd dimension. Its on the AutoCadd, if you use 3-D modeling.

The Geo tags were made for 2 dimension They said they where in the same location, but couldn't find each other.

Re: The Physics of the Subnet

Posted: 21 Feb 2013 04:39
by Rooster5man
WorldisQuiet5256 wrote:
Rooster5man wrote:Which Z Coordinates? And which are you referring to, inside the Loop or the Geotags?

Being that the Layers are stacked on top of each other, and if you're saying the Geotags have the Z-axis component, why didn't it register that the other person was on a different Layer?
No, I meant the Z axis. X and Y cover the 1st and 2nd dimension, the Z axis covers the 3rd dimension. Its on the AutoCadd, if you use 3-D modeling.

The Geo tags were made for 2 dimension They said they where in the same location, but couldn't find each other.
That's what I said a while back - about Geotags being only X and Y - but I think Abacus reminded me that they probably go in the Z direction too, but only for that Layer. We went on to label the direction that each Layer goes in as "W," I believe (the letter before X, Y and Z, to avoid confusion.)

I understand 3D, you said:
I think it follow the Z coordinates, not the XY.
Are you saying you meant coordinate, singular? What threw me off was the plural, "Coordinates," meaning more than 1 Z-Axis or something.

Re: The Physics of the Subnet

Posted: 21 Feb 2013 14:57
by ENIHCAMBUS
Z axis is in rooms like 806. Notice its "L" shape.

Also, the divice found in sub3 works like a GPS as well.

Re: The Physics of the Subnet

Posted: 21 Feb 2013 15:03
by borys610
Hmm... why are we calling navigator "The Navigator"? In game it was called II0IIII or something like that.

Re: The Physics of the Subnet

Posted: 21 Feb 2013 15:06
by The Kakama
The game given name was to show which layer you are in.
Nothing to do with it's real name.

Re: The Physics of the Subnet

Posted: 21 Feb 2013 15:14
by Anteroinen
And Mateusz told us what it actually is.

Re: The Physics of the Subnet

Posted: 21 Feb 2013 15:46
by Vortex
I thought everyone knew that by now :P

Re: The Physics of the Subnet

Posted: 21 Feb 2013 16:03
by Rooster5man
ENIHCAMBUS wrote:Z axis is in rooms like 806. Notice its "L" shape.

Also, the divice found in sub3 works like a GPS as well.
I don't see what The Cliffs have to do with anything...
borys610 wrote:Hmm... why are we calling navigator "The Navigator"? In game it was called II0IIII or something like that.
The I's represented potential Layers, the 0 represented the Layer we were on.

Re: The Physics of the Subnet

Posted: 21 Feb 2013 16:09
by Anteroinen
Rooster5man wrote:
ENIHCAMBUS wrote:Z axis is in rooms like 806. Notice its "L" shape.

Also, the divice found in sub3 works like a GPS as well.
I don't see what The Cliffs have to do with anything...
His point is that the Cliffs occupies three dimensional space. Which has little to do with anything as you said.