Submachine Flavorlines Development Roadmap

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Augustus
wisdom crystal finder
Posts: 2274
Joined: 11 Aug 2016 13:20

Submachine Flavorlines Development Roadmap

Post by Augustus »

Hey, I made this yesterday and today.
It's a straightforward map showcasing the rooms Matt has worked on. Now he might change something, or who knows what but I'll try my best. This is just a fanthing.
-So, I think he will alter Submachine 1-7 + 0 and 32? Don't think he will change FLF further but we will see. So, I plan on updating it further. Not sure if I will change this post over and over or will type new posts.
-Rn there is no need of previewing more than Sub 3 so that is what I will add now.
25/04/2021 Edit: Updated already in MS Paint, now it has the stuff from today as well. Added yellow as a status, worked on but not completed because Matt himself said he would look at the ladder shadow.
26/04/2021 Edit: Added Sub 0, 32 and FLF
Image
Last edited by Augustus on 26 Apr 2021 16:33, edited 3 times in total.
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Jatsko
karma portal traveller
Posts: 5997
Joined: 26 May 2014 11:20

Re: Submachine Flavorlines Development Roadmap

Post by Jatsko »

mmm abstract square shapes, me likey

It'll be interesting to see which rooms he decides to retouch and this seems like it would be a good way to track that progress.

[requesting topic move to GenDis/pastel topics, GenDis/projects, or theories/suggs., whichever mods think is most appropriate]
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