Submachine achievements!

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ENIHCAMBUS
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Re: Submachine achievements!

Post by ENIHCAMBUS »

Hmmm...

Sub4 9) Once you get the bell secret, ring all the bells back to they original stance.
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Re: Submachine achievements!

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ENIHCAMBUS wrote:Hmmm...

Sub4 9) Once you get the bell secret, ring all the bells back to they original stance.
correct. :)
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Re: Submachine achievements!

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THAT'S ANSWERS.
DON'T LOOK AT IT, OR YOU WOULD BE EXPLODED!


--------------------------------------------
Submachine 1: The Basement

1) LET THERE WILL BE LIGHTS!
turn on the secret switch.
Go to door with red lamp and turn on Lighthouse lamp. (v 2.0)

2) BACK TO THE FUTURE
did you ever press it?
Just press Reset button. (v 2.0)

3) EEER... WHERE IS MY GEM?..
Make Submachine to mock at you!
Famous bug in v 2.0. Activate switch that drops down secret ladder to wisdom gem BEFORE you collect all 4 tiles.

4) YOU WILL NEVER FIND WHERE YOU ACTUALLY IS...
trap yourself in the basement forever.
Destroy electric generator with spoon before you solve three-switches puzzle. (v 2.0)

--------------------------------------------
Submachine 2: The Lighthouse (ORIGINAL VERSION)

1) GREAT MESS
Experience with old game engine! >:D
I think everyone knows this...

2) OBSERVER (x3)
Watch how they all drop down.
Be quickly, go to screen where all three ladders should drop down, and observe it. (Wisdom Gem puzzle, Gramophone puzzle, Fork puzzle).

3) NIMBLE!
collect it before it fell down.
Get ID card before it drops on the floor.

4) BYE-BYE, NOTES!
Leave Lighthouse with one not-paper usable item.
After getting achievement №6, DO NOT collect duplicated version. First, go to Portal Room and use ID Card on cardreader. THEN go back down, take ID Card again, and leave THIS DAMN FREAKING LIGHTHOUSE!!!

5) DUMB BUNNY...
Return it back to horizontal position.
Just pull the switch again to return ladder to horizontal position.

6) DEJA VU
Wait... Did I just take it?..
Do achievement №3 VERY QUICKLY. ID Card will duplicate.

--------------------------------------
Submachine 3: The Loop

1) AMBIENCE BREAKER
How dare you to skip this???
Skip intro (and call Subgod's rage).

2) YOU SHOULD LIVE!!!
Use flap on loop machine to protect you from fatal action.
Play old version of Sub3, with Sub2's engine. On SYNTAGMA level, collect green leaf, use engine's bug, and place leaf on button of (0;0) machine. Result: If you even solve Loop puzzle, you can't press button on opened machine, can't teleport, and YOU WILL LIVE, CONTINUE YOUR ADVENTURE, AND AT THE END YOU WILL KICK MURTAUGH'S ASS!!! LOL

3) TOO LITTLE SPACE... (x2)
It even doesn't fit on screens!
Can you travel to -99999 location? Then go back, and do the same on Egg Machine's screen?
Can you?..


--------------------------------
Submachine 0

1) MAIN MENU HATER
When you will not see familiar submachine menu?
Just play it on the site, for which this game was created.

2) THE SILENCE OF THE SPIKES
No even a single sound.
Be slow. Don't activate any spike. It is possible.

3) JUST IN CASE
just imagine that it opens something too.
Turn the cube on pedestal back to original position, before getting gem.

4) ANCIENT AMBIENCE REPEATING???
C'mon! You can finish without it!
Just finish the game very quickly, before Ancient ambient repeats.


------------------------------------
Submachine FLF

1) I HATE THESE WALLS...
Check them all!
Check all stitches before one with Card.

2) CIVIL
Can to close the doors after you!
Just close all opened storage's doors after getting slide.

3) MUSICANIAC
Listen it without any move or action.
Don't activate music player in the very beginning. Instead that, press Ambient button.

4) THAT'S BETTER!
Watch home movies under suitable music.
Complete the game while secret guitar music plays.

5) WHO NEEDS CLUES? :D (x4)
I hope they all are in your head.
Just input all 4 codes... I hope you played Submachines too much to remember them all. :)


-----------------------------------
SUBMACHINE 32

1) DEAD END
Trap yourself in 32 Chambers forever.
Use wooden bowl with the sand and VERY QUICKLY go left, where rope should drop down.
But it won't. Never...


2) REPORTER
Contact with headquarters.
Go to the Lab (001 on Portal).
Well... At least, you tried...


3) JACK POT!!!
You can see it everywhere.
All three ancient stone "screens" should show 'SAND'.

4) COWARD
Don't look how it is dying.
Just go left after pressing Portal's button. Poor Portal...
(and yes, I worry not about poor people that got stuck in this place! I worry about poor Submachine inanimate device!!! WHAT??? -_- )


5) I'M BORED
All spikes at the same time.
Activate all spikes in one game screen to calm down your boredom.

6) KING OF MAYA
Only 4 movements to set it correctly.
Fix Maya's calendar. Only 4 attempts. One attempt for one circle. (Item's inserting doesn't count).
It is like cardboard puzzle!


-------------------------------
SUBMACHINE 4: THE LAB

1) BUNNY'S SHOCKED!
Find it, and make Sublevel really mad.
Just play tutorial version...
If you dare... >:|


2) Printerman
Observe the whole process.
Just observe how printer turns on, prints coordinates, and turns off .

3) FEEDER.
Just feed it.
Click on comment button on the main menu.

4) POLITE
Interrupting companion's speech is bad.
Don't use ping button after Mur says you escaped from the loop.
(Because he will post "Didn't you?" soon, without your response message)


5) I NEED IT NOW...
Visit the toilet.
Try to visit 355 room...
(Mateusz would kill me for that...)


6) PORTALFOBY
You can't escape from your destiny...
Move to another screen after pressing jumping button with correct coordinates. You will teleport no matter how far away you run...

7) PORTALTAMER
...or you can?
...unless you are in 596 location. Press jumping button, and very quickly pull Exit switch.

8) TRANSDIMENSIONAL PARADOXES
Be in two locations at the same time.
If you are in 770/800, press portal button with correct coordinates, and before you teleport, look at
wall with symbols/ship's window. Your body will teleport, but... your head with eyes not?.. %O


9) PERFECT CRIME
Enihcambus's didn't leave any traces.
After getting secret ball in 462 Bell Safe, down all 4 bell cubes, to original position.

10) CLEAR SAFETY
Didn't your parents teach you?
Did you close gas candle AND gas tube before leaving?
Or Murtaugh would kill you with karma arm for exploded Lab?..


11) NEGATIVE SPACE
When it... should be given to you?.. O_o
Get 0/-1 secrets.

12) OBEDIENT WORKER
Do you perform Mur's directive?..
Did you write down coordinates? Or did you leave notes? Any?..
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ENIHCAMBUS
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Re: Submachine achievements!

Post by ENIHCAMBUS »

Submachine 5:

Higienic
Use all of it.

No Way Back
At least you tried them.

dnuoS sdrawkcaB
?ti deciton uoy evaH.

Daymare Trigger
Where?

Overload
Wish it could happen.

Acid Wait
Look and wait for it.

Pipe Slicer
Only one move to move them all.

Keen Instints
Randomly twisting and rounding to solve it.

Root Racing
Do 10 laps.

Energy Wrap
Wraped x3.

Bright Ending
Leave with 5 items (not counting secrets).

Root Explorer
Visit all the screens.

Lazy Hand, Buzy Brain
C'mon, you don't need it!

Where I Am?
You lose them!

Past Task
You don't need to back again.

Future Task
Leave before collecting them all.

Mechanic Of Sorts
Leave with only 1 item (not counting secrets).
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Sublevel 113
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Re: Submachine achievements!

Post by Sublevel 113 »

Higienic
Use all of it.
done in the bathroom.
No Way Back
At least you tried them.
?
dnuoS sdrawkcaB
?ti deciton uoy evaH.
Nope, i don't.
submachinE. >:[

(seriously: lockers in bathroom?)
Daymare Trigger
Where?
What does 'trigger' word mean?
Overload
Wish it could happen.
To turn charger in fourth time when coil inserted?
Acid Wait
Look and wait for it.
To look how metal box melts? Or how acid liquid lowers in bath? Or how acid liquid moves through floor gap to hole and disappears? :D
Pipe Slicer
Only one move to move them all.
Just to turn the valve?..
Keen Instints
Randomly twisting and rounding to solve it.
To not look into three windows-holes in 1;2 locations?
Root Racing
Do 10 laps.
in 1;2 room, right? :)
Energy Wrap
Wraped x3.
Just to charge the coil? Or three times insert coil in socket?
Bright Ending
Leave with 5 items (not counting secrets).
Take coil with you to Edge? I always do that. :D
Root Explorer
Visit all the screens.
done.
Lazy Hand, Buzy Brain
C'mon, you don't need it!
Randomly to solve ancient puzzle in 2;1 room?
Where I Am?
You lose them!
You mean accidentally click "main menu" button instead "go back to submachine"? :D
Past Task
You don't need to back again.
To collect all 5 secrets before leaving Corridor to edge?
Future Task
Leave before collecting them all.
opposite to previous?
Mechanic Of Sorts
Leave with only 1 item (not counting secrets).
[/quote]
Done. (With wrench, right?)
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ENIHCAMBUS
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Re: Submachine achievements!

Post by ENIHCAMBUS »

Well, I will give you the answers:

WARNING SPOILERS

Higienic
Use all of it.
Use everything you have in the bathroom.

No Way Back
At least you tried them.
Try every coordinate of Sub4 in the portal.

dnuoS sdrawkcaB
?ti deciton uoy evaH.
Touch the useless panel in (0;0) Root Section.

Daymare Trigger
Where?
Touch the low left corner of Observation Room entrance door in (0;0) Root Section.

Overload
Wish it could happen.
Turn the charger more than 3 times with the coil.

Acid Wait
Look and wait for it.
Look how acid lowers in the bath in (1;0) Root Section (And grab the gem, obviously).

Pipe Slicer
Only one move to move them all.
Move all the pipes in the dark room with one cursor moviment in (1;0) Root Section.

Keen Instints
Randomly twisting and rounding to solve it.
Win Metal Box Puzzle withouth looking to the windows in (1;2) Root Section.

Root Racing
Do 10 laps.
Just do 10 laps in (1;2) Root Section.

Energy Wrap
Wraped x3.
Place all the 3 wisdom gems quickly in the mover to make wraped sound.

Bright Ending
Leave with 5 items (not counting secrets).
Leave with the coil tough it not appears in Sub6 starting inventory.

Root Explorer
Visit all the screens.
Self-explainable.

Lazy Hand, Buzy Brain
C'mon, you don't need it!
Play Sub5 withouth taking notes.

Where I Am?
You lose them!
Forgot the Cipher Plates in the Root.

Past Task
You don't need to back again.
Grab all the secrets before completing the game.

Future Task
Leave before collecting them all.
Grab all the secrets after completing the game.

Mechanic Of Sorts
Leave with only 1 item (not counting secrets).
Leave with only the wrench.
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Sublevel 113
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Re: Submachine achievements!

Post by Sublevel 113 »

Did you get all achievements of me and Enihc? :)

I prepare the rest of them.
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Re: Submachine achievements!

Post by ENIHCAMBUS »

:D
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