mr. Stick adventure. chapter 2

The Abacus
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Re: mr. Stick adventure. chapter 2

Post by The Abacus »

Jump and pull the HANDLE ON ROPE or use something long to reach it and pull it.
Balance is imperative; without it, total collapse and destruction is imminent.
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Sublevel 113
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Re: mr. Stick adventure. chapter 2

Post by Sublevel 113 »

<@Vortex: Oh, cmon! :D
It is just pixels. Nothing important for story.
And grey square spot in door way is my drawing error as well. :P>
I noticed that the hole in the top right corner disappeared too. Its just another sneaky camera?
< maybe. :3
I hope you noticed that before my previous attention post. >
Jump and pull the HANDLE ON ROPE or use something long to reach it and pull it.
Well, he can reach it with long metal stick, but, unfortunately, he can't hook handle to pull it.

Image

Jumps will not help as well.
He can't do anything with this handle... For now.
command: go back into the other room and get the triangle.
Command: go look for it.
Mr. Stick goes back to room when he awoke, and notices small strange item, lying on the floor. It seems that it was placed somehow in door crack, and fell on the floor when he opened door. He just didn't noticed it first time.
He takes and examines strange small item.

Image

Image

Looks like part of scheme... maybe.
Made from some metal. It can be bended in some parts. Central part is more fat...
also, turn off the lights, come back into this room (hopefully the lights will be off) and check for clues.
Mr. Stick turns off the light in right room...

Image

Then he walks back to left room...

Image

He can't see any strange.
Do you?
and finally: inventory
Mr. Stick checks his inventory:

Image

He has:
- big blank sheet of paper
- flashlight (without batteries)
- long thin rubber tube
- two small batteries (theirs energy is almost empty)
- thin metal rod (it is still placed in cache's hole right now)
- long metal stick with screw at the end
- strange tool
- small paper with strange symbols on it
- small red ball
- another small paper with strange symbols on it
- knife
- small strange thingy
Author's Commentary


(My first such commentary. :D )

Actually, at first time, this small strange item, aka "triangle in door crack", wasn't supposed to be.
It was just... my another drawing error.

Image

But later, when I noticed it - I didn't want to delete it. I just invented new item for our story! :D
<How do you like such commentaries? :D>
Last edited by Sublevel 113 on 27 Oct 2013 11:42, edited 2 times in total.
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ENIHCAMBUS
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Re: mr. Stick adventure. chapter 2

Post by ENIHCAMBUS »

But I see a problem. How the lamp is visible trough the mirror if they are lying on the top? :|
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Vortex
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Re: mr. Stick adventure. chapter 2

Post by Vortex »

<@Vortex: Oh, cmon! :D
It is just pixels. Nothing important for story.
And grey square spot in door way is my drawing error as well. :P>
hah, you never know. especially with your stories XD
<How do you like such commentaries? :D>
I like them, keep doing them :)
ENIHCAMBUS wrote:But I see a problem. How the lamp is visible trough the mirror if they are lying on the top? :|
perspective, man!
a mirror as big as a door can perfectly show you the roof of a room.

Command: try to unscrew the grey panel with the strange tool.
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Sublevel 113
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Re: mr. Stick adventure. chapter 2

Post by Sublevel 113 »

But I see a problem. How the lamp is visible trough the mirror if they are lying on the top?
perspective, man!
a mirror as big as a door can perfectly show you the roof of a room.
this
Command: try to unscrew the grey panel with the strange tool.
No. Obviously, it will not help. Bolts have different form.

<One useful advice, guys:

AGAIN, carefully, in detail, look at previous pictures. ALL OF THEM. Find clues and hint-details. :) >
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Vortex
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Re: mr. Stick adventure. chapter 2

Post by Vortex »

A pair of wild black pixels has appeared near the grey door, after turning the lights down. One pale grey pixel might be an error, but two black ones, that has to mean something...

Command: go check it.
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Sublevel 113
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Re: mr. Stick adventure. chapter 2

Post by Sublevel 113 »

Command: go check it.
Nothing there.

< and when I did speak about details, I didn't mean pixels. I meant concrete room objects. :p>
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ENIHCAMBUS
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Re: mr. Stick adventure. chapter 2

Post by ENIHCAMBUS »

Well, the number lock of the door of the left has a "p", this mean that the offencive note has a clue. The pattern is "WSSS" or in other way: West-South-South-South. If you care the clock as a compass, then you get 9666. Type 9666p in the numberpad. :)
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Vortex
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Re: mr. Stick adventure. chapter 2

Post by Vortex »

ENIHCAMBUS wrote:Well, the number lock of the door of the left has a "p", this mean that the offencive note has a clue. The pattern is "WSSS" or in other way: West-South-South-South. If you care the clock as a compass, then you get 9666. Type 9666p in the numberpad. :)
wouldn't it be better to just count the letters of every word? as in 3265P?
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Re: mr. Stick adventure. chapter 2

Post by Boingo »

Do both then.
No harm in trying, right? :)
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