mr. Stick adventure. chapter 2

User avatar
Sublevel 113
layer restorer
Posts: 16579
Joined: 11 Dec 2012 20:23

Re: mr. Stick adventure. chapter 2

Post by Sublevel 113 »

< And the winner is...




Enihcambus! And Vortex! >
Well, the number lock of the door of the left has a "p", this mean that the offencive note has a clue. The pattern is "WSSS" or in other way: West-South-South-South. If you care the clock as a compass, then you get 9666. Type 9666p in the numberpad.
Seriously? He again takes crumpled offencive note and compares it with code lock.

Image

Well, maybe you are right... Mr. Stick would never think so.
He enters '9666p'...

Image

Damn. Code is wrong.
wouldn't it be better to just count the letters of every word? as in 3265P?
Mr. Stick enters '3265P'...

Image

Code is correct. Door is opened!!!
There is darkness behind the door...
User avatar
Vortex
Murtaugh's hunter
Posts: 12140
Joined: 03 Dec 2012 17:11
Location: Spain

Re: mr. Stick adventure. chapter 2

Post by Vortex »

Sublevel 102 wrote:Vortex
<you spelled my name right! :D >

Command: okay... open the door slowly snail... ehm, I mean slowly :P, and see what's inside.
User avatar
ENIHCAMBUS
karma portal traveller
Posts: 8653
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: mr. Stick adventure. chapter 2

Post by ENIHCAMBUS »

Well, i'm was right that the clue was in that papper, but actually Vortex got the correct answer. :)

The good news is that the clock will be used later.

Put the batteries in the flasklight and turn it on.
ENIHCAMBUS: State of the Art Scanning!
🧐
User avatar
Sublevel 113
layer restorer
Posts: 16579
Joined: 11 Dec 2012 20:23

Re: mr. Stick adventure. chapter 2

Post by Sublevel 113 »

Command: okay... open the door slowly snail... ehm, I mean slowly , and see what's inside.
< Do not make Mr. Stick angry... >

Mr. Stick enters new room.

Image
Put the batteries in the flasklight and turn it on.
Steve has better idea...

Image
Last edited by Sublevel 113 on 11 Aug 2013 16:17, edited 1 time in total.
User avatar
ENIHCAMBUS
karma portal traveller
Posts: 8653
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: mr. Stick adventure. chapter 2

Post by ENIHCAMBUS »

Commands:

Use the long metal stick to touch the square in the top.
See whats in the square hole in the bottom-left corner of the room.
Try to put the cube on the stand if its not heavy enough.
Grab the portable stairs.
Wait and then turn off the lights to see hidden messages on the walls.
ENIHCAMBUS: State of the Art Scanning!
🧐
User avatar
Sublevel 113
layer restorer
Posts: 16579
Joined: 11 Dec 2012 20:23

Re: mr. Stick adventure. chapter 2

Post by Sublevel 113 »

< New rule: Please, do not make so much commands at the same time. Let other users play too. (I know that this part is played by only two men... :cry: , but still...)
And I would draw more picters at the same time, so I couldn't post fast! :) >
Boingo
wisdom crystal finder
Posts: 2729
Joined: 03 Dec 2012 19:55
Location: ...

Re: mr. Stick adventure. chapter 2

Post by Boingo »

Okay, Enih says: Use the long metal stick to touch the square in the top.
See whats in the square hole in the bottom-left corner of the room.
Try to put the cube on the stand if its not heavy enough.

And I copy him and say: ;)
Grab the portable stairs.
Wait and then turn off the lights to see hidden messages on the walls.

However, I suspect that the rod is stuck to the floor or locked...
The Abacus
wisdom crystal finder
Posts: 2877
Joined: 04 Dec 2012 10:41

Re: mr. Stick adventure. chapter 2

Post by The Abacus »

Examine sink (?)
Balance is imperative; without it, total collapse and destruction is imminent.
User avatar
Sublevel 113
layer restorer
Posts: 16579
Joined: 11 Dec 2012 20:23

Re: mr. Stick adventure. chapter 2

Post by Sublevel 113 »

Mr. Stick starts to examine room.
Examine sink (?)
Mr. Stick examines STAND. it is made from some white material, and reminds sink... But there isn't water pipe, tap or sink hole. No writings or drawings on it. It is just stand with perfectly spherically-round concave.

Image

It also reminds some museum exhibit...
Use the long metal stick to touch the square in the top.
It is too high! Mr. Stick can't reach it even with long metal stick!
Even if he will stand on STAND.

Image
Try to put the cube on the stand if its not heavy enough.
Mr. Stick tries to pick up METAL CUBE...

Image

WTF??? he can't raise it even on single centimeter!!! Or it is TOO HEAVY, or it is screwed to the floor...
Also, Mr. Stick notices that left side of metal cube has something.

Image

It isn't hole, and it isn't bulge. It is part of cube's side.
I suspect that the rod is stuck to the floor or locked...
Yep. VERY LONG METAL STICK under TABLE is screwed to the floor with one bolt.

Image
See whats in the square hole in the bottom-left corner of the room.
Simple small square FLOOR HOLE is plenty deep. The hole is lighted well, so mr. Stick can see what is on the bottom: some metal instrument. As mr. Stick can see, it is kind of heavy item, not like light keycard, so this time he can't just use rubber tube to get it...

Image

Maybe he need to hook it with something?..
Grab the portable stairs.
Mr. Stick takes portable stairs, But, to use it, he need to open lock that keeps stairs in locked state.

Image
Wait and then turn off the lights to see hidden messages on the walls.
Mr. Stick turns off the lights.

Image
Last edited by Sublevel 113 on 27 Sep 2013 18:46, edited 1 time in total.
User avatar
terein
subnet technician
Posts: 389
Joined: 30 Jun 2013 03:59
Location: in the void screaming

Re: mr. Stick adventure. chapter 2

Post by terein »

can you unscrew the ladder or the rod with tool
and the handle is square. try using it on the square on the box, and also the hole in the previous room. the ball... mabey the hole in the previous room too?
is the pedestal light enough to lift?
is there anything on the underside of the table?
do you even tree
Locked