Submachine. Horror Experience

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Vortex
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Re: Submachine. Horror Experience

Post by Vortex »

Sublevel 102 wrote:something is breathing
:shock:

eeh...

Command: stay away from there... and what about the windows?
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Sublevel 113
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Re: Submachine. Horror Experience

Post by Sublevel 113 »

something is knocking into glass from the left

Image
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Vortex
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Re: Submachine. Horror Experience

Post by Vortex »

WTF :o

Command: with all the caution you can take, peek through the glass to see who or what is knocking, it it looks safe to do so.
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Sublevel 113
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Re: Submachine. Horror Experience

Post by Sublevel 113 »

knocking has suddenly stopped as started, so you didn't noticed who or what did it.

Image

Knocking was coming from one of left windows, but you decided to look in near window first.

Image
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Vortex
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Re: Submachine. Horror Experience

Post by Vortex »

Look through the other windows now.

EDIT: am i the only one interested in this game? what's up with you people?
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Sublevel 113
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Re: Submachine. Horror Experience

Post by Sublevel 113 »

< :'(

also: next update will be tomorrow >
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Vortex
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Re: Submachine. Horror Experience

Post by Vortex »

okay... :(

i just had the idea that Mateusz could create some horror game set in Submachine, perhaps after Submachine: Infinity. i don't know if it has been suggested before, but it would be awesome.
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Sublevel 113
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Re: Submachine. Horror Experience

Post by Sublevel 113 »

<I would want to see released Submachine Sketch: Lighthouse of Horror :D>
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Vortex
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Re: Submachine. Horror Experience

Post by Vortex »

Me too :D

also, I imagined a spin-off consisting only of basement-like locations. Submachine Ultimate Basement or something like that. Having the Exit, the New Basement, the Gem Harvester, and Hell >:D

EDIT: I forgot in which topic we were, sorry :/
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ENIHCAMBUS
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Re: Submachine. Horror Experience

Post by ENIHCAMBUS »

For upcoming Spin-oofs* I expecting Submachines: Infinite, The Engine, The Sewers and The Farm. Not sure what comes next.

Also, I'm also interested in this story, its just I don't time it correctly (i.e.: I'm not here at the right moment Sublevel decides to update this.

*:Intended
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