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Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 19:51
by Babylon
Really glad this project is going again! I'm currently learning Visual Basic, and looking on youtube, there seems to be some room for making very basic games with it. So, if possible, I might be able to knock up a prototype of some description. Probably not suitable for the final game, or anything with really complex puzzles, but might be useful just to see how things are layed out?

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 20:16
by gil2455526
Pretty sure that Unity is the best option. It's portable and people have been migrating to it from flash.

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 20:18
by Ancient Crystal
I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 20:23
by ENIHCAMBUS
Ancient Crystal wrote:I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?
Yep.

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 20:26
by gil2455526
Ancient Crystal wrote:I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?
Yeah, but it can be used for 2D, there is plenty of examples: http://unity3d.com/showcase/gallery

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 20:52
by ENIHCAMBUS
We said primarily. :P

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 21:32
by Vortex
Unity seems fine, I've heard it's easier to learn than Flash.

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 22:10
by Sublevel 113
Probe sketch:

Image

1 - Entrance/Surface base
2 - Offices/Administration
3 - Maintenance area
4 - Machinery area
5 - Storages
6 - Subjects containment
7 - Warp Point (-> Labs, AI, Warp generator)

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 22:14
by Vortex
Awesome, good job, Sublevel :)

Re: Pastel Community Game project and discussion

Posted: 15 Feb 2015 22:27
by Sublevel 113
warp point isn't portal that moves you in different location. It has pocket dimension/loop/how the hell is it officially called?? effect. You can build there giant area with main labs and generator of "endless energy". And this area, independently of its size, can be places in such small location.
And its entrance is its exit.

at least that's my idea.