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Re: Pastel Community Game project and discussion

Posted: 03 Mar 2015 09:48
by Vortex
I think both have advantages. What I have been doing to draw the rooms is making the general layout in 3D, make a few renders from the important perspectives and use them as a guide to draw over in 2D.

I believe that a 3D game is perhaps more difficult to create, but more satisfying in the end. If we want the game to look like Submachine we must work to make the textures clean (as opposed to realistic). It can be done, just look at the room transitions in this point and click classic: http://www.albinoblacksheep.com/games/room , but adding details to things and keeping that simple look will probably become increasingly more difficult, I can't really imagine a Sub9 in 3D looking exactly like in 2D.

Re: Pastel Community Game project and discussion

Posted: 03 Mar 2015 09:50
by Sublevel 113
I think we should try 2D...

well, that will be your final decision, anyway

Re: Pastel Community Game project and discussion

Posted: 03 Mar 2015 10:00
by Vortex
I'm curious, would you call the game I linked 2D or 3D?

Re: Pastel Community Game project and discussion

Posted: 03 Mar 2015 10:05
by Sublevel 113
hard to say
:D

that's Mateusz's inspiration...

Re: Pastel Community Game project and discussion

Posted: 03 Mar 2015 19:19
by ENIHCAMBUS
I hope Mateusz can count to 10. XD

Re: Pastel Community Game project and discussion

Posted: 04 Mar 2015 19:14
by Sublevel 113
good times...
:')

Image

8 A4 pages of sketches and countless strings of puzzles...

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it's time to start from the scratch

Re: Pastel Community Game project and discussion

Posted: 04 Mar 2015 20:40
by Vortex
you know, we don't have to throw it all... some old ideas could work here too :)

Re: Pastel Community Game project and discussion

Posted: 05 Mar 2015 15:52
by Ancient Crystal
I am, for the record, largely in favor of a full 3d-environment.

Re: Pastel Community Game project and discussion

Posted: 05 Mar 2015 19:19
by Vortex
we'll vote on that later. now we need to start creating content, developing the story and puzzles.

Re: Pastel Community Game project and discussion

Posted: 07 Mar 2015 14:44
by Vortex
so, is anyone up for the task? i can't do any more progress if i don't know what to draw...