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Re: Project Submod

Posted: 01 May 2018 15:00
by Augustus
Very nice to see you still have time working on it Groke.

Re: Project Submod

Posted: 02 May 2018 04:51
by ENIHCAMBUS
Amazing work as always!

Re: Project Submod

Posted: 02 May 2018 17:15
by Sundex
They all summed up what I could have said. Really looking forward to everything

Re: Project Submod

Posted: 10 May 2018 12:59
by The Kakama
Looks fantastic! :shock:

Re: Project Submod

Posted: 03 Jun 2018 11:49
by Xenotron
Well, you know my area of expertise, so, that's there if you need it.

(Yet another reason to get a computer, when I can.)

Re: Project Submod

Posted: 16 Aug 2018 19:11
by grokenos82
2 new Submod tracks, and 2 new props :D

Re: Project Submod

Posted: 16 Aug 2018 19:22
by Sublevel 113
I so love this! ^^ (so want to touch these 3D models with my bare hands...)

But why they are placed in Ligthhouse/Root not in Ancient section? :D

Re: Project Submod

Posted: 17 Aug 2018 17:47
by ENIHCAMBUS
I think its based on this screen:

Image

Which I think is a nice detail, really cool stuff here! :D

Re: Project Submod

Posted: 18 Aug 2018 09:50
by Prupp
so niiice ā—‹uā—‹

Re: Project Submod

Posted: 18 Aug 2018 15:29
by grokenos82
Sublevel 107 wrote:why they are placed in Ligthhouse/Root not in Ancient section? :D
The map in question is simply a place to showcase the different models I've made for the mod.
I will put them in more appropriate locations later :P