The only requirement for making a dungeon graph of a game is that the game has at least one lock which must be unlocked by at least one key which the player obtains by interacting with the game, and submachine 3 definitely fits the bill (so does all the other games). I won't say too much, but the level system definitely has a huge influence over the design of the next graph.Anteroinen wrote:Very sleek and nice work. I wonder if the Loop will pose a challenge due to the more episodic nature of the thing (and just by virtue of being long).
Did anyone ever see this? Honestly.
There's graphic errors, especially in new versions of all subs that are not still fixed. In the same location, for example, I rememeber, some bars lost one pixel of their width, so they are tiny and black.
But it's outdated. Plus it doesn't have bugs from HD games.
I need to replay all games. After that, I wanted to post it in proper section of Discord.
Let's play together and make a list.
It had new puzzles, new section - caves section (similar to 232 location), with sea water in some parts. But what made me mindblown is the new intro instead of old, voiced by mysterious woman, her voice made me chills, like it was horror storytelling.
When I finally met Head Archivist
Shadow fell from my vision
Now I know that behind the Enlightenment
Our world is powered with a Lie
In our strangest dreams
We never could possibly knew
What Company is capable of
What creations can be built
They are still there somewhere
Hidden behind the veil of lie
And now they will live ahead
With generations after us
(Immediately after I woke up, I rushed to write these words to my notebook. Though I could forget some words or misspell them)
In my dream I was sitting for almost hour, theorizing what was that.
I wonder, is there any voice which sounds similar? Of a celeb or soundbite?Sublevel 109 wrote:But what made me mindblown is the new intro instead of old, voiced by mysterious woman, her voice made me chills, like it was horror storytelling.
Also I would like you to expand a bit more in the architecture of the place and the seawater.
(Also this reminds me of a separate root location I dream about once a year or two.)
Architecture is caves from 232 but color of stones is more brightened. In some places there's brick walls of ancient dungeon architecture at the background, somewhere, there's decorated walls. In some bottom parts, there's moving water, and I think sounds of sea surf can be heard. This area was located below ancient dungeon and sewers, in left part. Btw, there was broken xyz portal.
Heh, during all these years of dreams, I think I vidited all possible locations of the root (number of locationjs with 6 cipher plates). All of them were rusty.