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Re: Submachine 2: the Lighthouse

Posted: 21 Jan 2013 11:54
by The Abacus
Sublevel 102 wrote:
curiosity
THIS

In Sub1-4 Submachine brings horror, in Sub5-8 Submachine brings curiosity.
What are trying to say? Isn't that what I just said?

Re: Submachine 2: the Lighthouse

Posted: 21 Jan 2013 14:36
by Sublevel 113
I just repeated what me and you said. :P

Re: Submachine 2: the Lighthouse

Posted: 21 Jan 2013 14:42
by The Abacus
Okay.

I guess that sentence explains it all, after that it's all down to preference (horror or curiosity).

Re: Submachine 2: the Lighthouse

Posted: 21 Jan 2013 15:18
by RuloCore
OnyxIonVortex wrote:That could be true, in latest games we see more colourful art, and everything's set in fresh air rather than claustrophobic enclosed spaces like those of earlier games :P

But the Temple is supposedly a building too, and we might find it to have that atmosphere.
void can also be claustrophobic. the sense of "what could be hidden inside the black".

Re: Submachine 2: the Lighthouse

Posted: 21 Jan 2013 15:23
by Vortex
Well, yeah...

but for example in Sub7 there arent' square rooms anymore, so I felt more open, like if I were at a dark night in a park or something. The music helped me get that feeling :P

And in Sub8.... look at seventh layer, for example. Foggy mountains. Or Sub2, the dawn sun and night with stars. Or Sub5, bluish cloudy sky... that's not very void-like.

Re: Submachine 2: the Lighthouse

Posted: 21 Jan 2013 19:31
by Rooster5man
I guess it helps there's more rooms to explore too. Once you get over the fact that you know the storyline way past Sub2 and then replay it, the newer games have more curiousity and exploring, which the ambiances pre-Sub6ish have the "A Series of Unfortunate Events" feeling to them.

Re: Submachine 2: the Lighthouse

Posted: 22 Jan 2013 14:18
by The Kakama
void can also be claustrophobic. the sense of "what could be hidden inside the black".
A void is empty.If it has something hidden,it isn't a void anymore.
I guess it helps there's more rooms to explore too. Once you get over the fact that you know the storyline way past Sub2 and then replay it, the newer games have more curiousity and exploring, which the ambiances pre-Sub6ish have the "A Series of Unfortunate Events" feeling to them.
Hmm... I thought that too.Must be the I'm-all-alone-and-it-looks-like-it's-too-late-too-do-anything vibe.
And then,after sub5/6 we get a goal to work towards,and the vibe mentioned above is gone.(almost)

Re: Submachine 2: the Lighthouse

Posted: 22 Jan 2013 16:26
by Sublevel 113
F*ck. I searched through 1000 pages (2-3 hours) in Google search, and didn't find "strange" version of Submachine 2...

Anyway, I found 13(!) versions of Submachine 2.

Re: Submachine 2: the Lighthouse

Posted: 22 Jan 2013 16:53
by MateuszSkutnik
Anyway, I found 13(!) versions of Submachine 2.
what are you talking about.

Re: Submachine 2: the Lighthouse

Posted: 22 Jan 2013 17:03
by Rooster5man
Hmm... I thought that too.Must be the I'm-all-alone-and-it-looks-like-it's-too-late-too-do-anything vibe.
And then,after sub5/6 we get a goal to work towards,and the vibe mentioned above is gone.(almost)
Exactly, right around there is when that "What am I doing here?" feeling ends because of Mur communicating to us (Sub4 actually, but Sub4 still was a bit creepy :P) and then the curiousity of going "deeper down the rabbit hole" really begins.

@Sublevel: Are you sure you found 13 different versions of Sub2? Mateusz doesn't even know what you're talking about, so the rest of us are just as lost...