Submachine 3: the Loop

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Sublevel 110
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Re: Submachine 3: the Loop

Post by Sublevel 110 »

I read this as "every cycle". that's what happened with us during Sub3. Each new level has new rooms with puzzles.
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Vortex
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Re: Submachine 3: the Loop

Post by Vortex »

Thank you! I was confused by the word "other", but that makes sense.
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Sublevel 110
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Re: Submachine 3: the Loop

Post by Sublevel 110 »

hmm, we talked only about Sub3: The Loop 2, but I WANT TO REVISIT ALL LOCATIONS!
Deadly Lighthouse, dark Root, Ancient section, desolated Edge and (inside) its systems...
do you?..

Just imagine: Submachine: The Lighthouse 14
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Vortex
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Re: Submachine 3: the Loop

Post by Vortex »

That would be a little repetitive, I think. And Sub∞ will already have different-looking loop locations, like 888, instead of being strictly based in the Loop.
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Jatsko
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Re: Submachine 3: the Loop

Post by Jatsko »

Also, I think Sub10 deserves to have its own locations :D
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WorldisQuiet5256
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Re: Submachine 3: the Loop

Post by WorldisQuiet5256 »

Error_3113 wrote:Also, I think Sub10 deserves to have its own locations :D
Why do you think it won't?
The Temple in Sub 9 were allot of things we thought it could possibly be before it came out.
And it turned out fine in the end. Way more grander than any of us could possibly imagine.
WHERE DO WE COME FROM
WHAT ARE WE
WHERE ARE WE
GOING
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Jatsko
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Re: Submachine 3: the Loop

Post by Jatsko »

I was half sarcastic there :D

I think either way it'll blow our minds
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Jatsko
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Re: Submachine 3: the Loop

Post by Jatsko »

If there is ever a Sub3 Redux Version or a Submachine: Infinite with Loop-style rooms, I vote for this song to be used in an Intro.

πr2
:shock:

(from "Pi" - 1998)
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ENIHCAMBUS
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Re: Submachine 3: the Loop

Post by ENIHCAMBUS »

Code: Select all

RGW = 666
BPY = 666
:shock:
ENIHCAMBUS: State of the Art Scanning!
🧐
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Sublevel 110
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Re: Submachine 3: the Loop

Post by Sublevel 110 »

great power of random
:D
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