Got around to doing rearrangements of Mr.T's graphs for Sub1, want to plop them here. No changes or modifications to the puzzle representation. The first one basically tries to make the layout as right-left, top-down as possible. You'll notice that I've included the sort-of redundant yellow dashed lines once again clearly showing the connection between each lock and each key:
Now it's got a nice slope to it, but the problem is that some of those yellow lines run behind other elements and get a bit jumbled, and it would be nice if we could have a stronger indicator of some sort that ties the final four tile keys straight to the lock so you can see that connection.
Well, I rearranged the four groups and:
That makes it a lot easier to see how the URD gets assembled doesn't it? I think if I were to pick one to use in some sort of official purpose I'd choose the former just because it sticks to rules and conventions I laid out when working on the SubAA graphs, but it's good to have both versions around. Currently working on what a symmetrical layout would look like.
- karma portal traveller
- Posts: 5624
- Joined: 03 Dec 2012 17:56
- Location: 966 - Quiet Rooms - WiQ
I'm not doing a quip here, I'm seeing a better results by removing the crisscross created by the orange lines.
You end up adding more sure, but you get a better looking chart.