Submachine 7: the Core
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: Submachine 7: the Core
they'll be redone only engine-wise. not any actual changes to story or graphics.
Re: Submachine 7: the Core
That's nice to hear. Some people often complain because in some other games having the paid version gives access to extra essential plot (story extensions) that make the free game feel as just a demo, rather than just some new features. That way you'll offer incentives to play the remastered HD versions, without others complaining about it being "unfair" (I'm speaking for what I've seen in some forums and game sites).
But anyways Sub1 would remain too small, not?
But anyways Sub1 would remain too small, not?
Last edited by Vortex on 12 Dec 2012 12:05, edited 1 time in total.
- Sublevel 113
- layer restorer
- Posts: 16579
- Joined: 11 Dec 2012 20:23
Re: Submachine 7: the Core
I prepared list of bugs for every Submachine game. Hope that Mateusz will fix them in HD versions.
Wait, Sub7 HD is already done... Well, maybe that bug disappeared in HD version...
Wait, Sub7 HD is already done... Well, maybe that bug disappeared in HD version...
Re: Submachine 7: the Core
Which bug was it? the one you told us in the old forum?
Re: Submachine 7: the Core
It can be cheaper. Or have some extra extensions, like soundtrack, or something like that.But anyways Sub_1 would remain too small, not?
Also it would be fifth version of this game (sixth including iPhone version).
Re: Submachine 7: the Core
True. Good thing Mur isn't limited to make a specific number of versions
I suggested that he could add extra rooms in the style of the old iPhone version. But having a remasterised (or new) soundtrack by Thumpmonks and/or being cheaper can work just as well I guess (and with the two first things it would be awesome!)
EDIT: anyone bought Sub7 yet?
I suggested that he could add extra rooms in the style of the old iPhone version. But having a remasterised (or new) soundtrack by Thumpmonks and/or being cheaper can work just as well I guess (and with the two first things it would be awesome!)
EDIT: anyone bought Sub7 yet?
Re: Submachine 7: the Core
Glad to hear that. Can't wait to play Sub_2 the way it meant to be played with Float Engine. I wonder if you will plan on adding the familiar equation/formula in Sub_2 so the player will have the means to solve one certain puzzle? And for Sub_3, adding few new puzzles?they'll be redone only engine-wise. not any actual changes to story or graphics.
Finally, Submachine Saga (collection of all ten games) Steam version or no? I understand saying NO because of having to pay and having to wait for months to get your game(s) available through Steam.
Re: Submachine 7: the Core
Woot! Redesigning everything????
Gonna take a while...
Thanks, mateusz.
Gonna take a while...
Thanks, mateusz.
Re: Submachine 7: the Core
I guess he will stop transferring games after Sub6 for taking a christmas break and making DMT4. Then transfer all the remaining ones and make Sub9?
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- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Submachine 7: the Core
Hopefully.
Balance is imperative; without it, total collapse and destruction is imminent.