Submachine Universe

User avatar
Vortex
Murtaugh's hunter
Posts: 12056
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine Universe

Post by Vortex »

14 rooms could be doable by Mateusz (though maybe not in the near future). A single cipher plate is pretty much the only option, two would already lead to too many rooms.
User avatar
MateuszSkutnik
The Architect
Posts: 806
Joined: 20 Nov 2012 18:03

Re: Submachine Universe

Post by MateuszSkutnik »

ShadowNiL wrote:So speaking of Cipher Plates, it all depends on how many to put in, and how many locations it means.
Locations in SubVerse that have a Transporter are...

076
218
355
378
553
601
614 (wire disconnected by Void on the right)
837
For a total of 7 (possibly 8, including 614) locations with Transporters

One Cipher Plate of any number X being added to the game means you get two locations 0,X and X,0 for each of the XYZ coords, assuming right that the XYZ coord location is the 0,0 for the Transporter.
This totals up to FOURTEEN new locations that Mateusz has to create and add to SubVerse, just as a result of adding ONE Cipher Plate to the game.

Well?
No way.
User avatar
Sublevel 110
layer restorer
Posts: 16063
Joined: 11 Dec 2012 20:23

Re: Submachine Universe

Post by Sublevel 110 »

No way.
wat?..

*dies*
User avatar
Vortex
Murtaugh's hunter
Posts: 12056
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine Universe

Post by Vortex »

Then why did you put them there, just to tease us :(
User avatar
Anteroinen
subnet traveller
Posts: 1341
Joined: 03 Dec 2012 18:43
Location: Finland

Re: Submachine Universe

Post by Anteroinen »

More generally, I think, the number of locations he would have to add is

N(A, B)=AB(B+1)

where A is the number of activated transporters in the game and B is the number of added cipher place. Assuming, of course, that all transporters currently visible could use the same cipher plates and are activated, indicating we are in their respective origins at present.

Those two latter assumptions are entirely non-trivial – especially the first one!
"We didn't leave the Stone Age, because we ran out of stones."
User avatar
ENIHCAMBUS
karma portal traveller
Posts: 8592
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: Submachine Universe

Post by ENIHCAMBUS »

I always denied the idea that the transporters we see in the game are their own (0;0).
ENIHCAMBUS: State of the Art Scanning!
User avatar
Vortex
Murtaugh's hunter
Posts: 12056
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine Universe

Post by Vortex »

If the network wasn't offline we could know simply by clicking the button.
User avatar
MateuszSkutnik
The Architect
Posts: 806
Joined: 20 Nov 2012 18:03

Re: Submachine Universe

Post by MateuszSkutnik »

possibility one:
all those transporters are interconnected in one network, which means we'd just travel between them without discovering any new locations, which is pointless and redundant.

possibility two:
each opens it's own local cluster of locations, which sounds fine, but is too much work for now. Maybe I'll revisit it in the subnet steam game.
User avatar
Vortex
Murtaugh's hunter
Posts: 12056
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine Universe

Post by Vortex »

MateuszSkutnik wrote:possibility two:
each opens it's own local cluster of locations, which sounds fine, but is too much work for now. Maybe I'll revisit it in the subnet steam game.
That looks like the best possibility to me, we can wait till then.
User avatar
- ak -
wisdom crystal finder
Posts: 2300
Joined: 06 Dec 2012 02:43
Location: Minneapolis

Re: Submachine Universe

Post by - ak - »

Vortex wrote:
MateuszSkutnik wrote:possibility two:
each opens it's own local cluster of locations, which sounds fine, but is too much work for now. Maybe I'll revisit it in the subnet steam game.
That looks like the best possibility to me, we can wait till then.
That would be a great idea for one massive update, only adding 14 new locations and 1 Cipher Plate.
Post Reply