Submachine 0: the Ancient Adventure

IceGear55
lost in subnet
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Joined: 17 Jan 2016 23:57

Re: Submachine 0: the Ancient Adventure

Post by IceGear55 »

Mr. WiQ, that symbol reminds me of the keyholes for the stone and brass keys in Sub9. Do you think there's a connection?
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WorldisQuiet5256
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Joined: 03 Dec 2012 17:56
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Re: Submachine 0: the Ancient Adventure

Post by WorldisQuiet5256 »

If you are talking about the scarab, then yes. It literally fell into the temple.

Image

However, if your talking about the symbol I posted in the last page I was connecting the idea that it was an Easter egg referencing Covert Front 1. The enlarge hydrogen atom.

But, it does bear resemblance to the brass and stone key from Sub 9. But I doubt Mateusz thought that far ahead. Its more like a simple repeat in patterns. Like anyone who draws will notice in their work.
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Mr. Trapezoid
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Re: Submachine 0: the Ancient Adventure

Post by Mr. Trapezoid »

Dungeon Graph: Submachine 0

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Mr. Trapezoid
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Re: Submachine 0: the Ancient Adventure

Post by Mr. Trapezoid »

How the graph works:

https://www.youtube.com/watch?v=ZL4GLH03gyA

Personal notes:

Submachine: the Ancient Adventure is a fair bit shorter compared to the first three, but it is sweet all the way through.

Two multi key puzzles, one multi lock puzzle and three ordinary key lock puzzles are all there is to it, but it makes for a very organic, clean and robust graph. It is also worth noting how the game is divided into two parts: Finding a way into the ruins and obtaining the wisdom gem. Of all the Submachine spinoff titles, I think this stands as my personal favorite. It is worth noting that it does end a bit abruptly if you are used to the length of the main games, but that's about it.

Tune in tomorrow for the dungeon graph breakdown of Submachine 4: the Lab
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