For being a promotional project it sure has a good chunk of content, more so than submachine 0 did.
The game starts on a good note. Escaping the ward has you obtain a key in a very peculiar way, finding the knife makes you go back to the ward and cut open the walls for a credit card and using the credit card to escape the prison is strangely cinematic and exciting.
And then you leave the prison...
After that the game is not doing so well design wise. There's a really cool moment when you travel into the picture of a projector, but the keys and locks are not spread interestingly here. You have three choices you can make: go for the music track, get the movie reel or open up the final room. You will need the movie reel in the final room so what most players will go through is this: Unlock a lock, get a key, unlock another lock, get a key, unlock another lock, get a key, unlock another lock, get a song.... this is repetitive and predictable. What helps a bit here is that the song is a bonus, so skipping it lets you skip three locks, but this is already a short game getting even shorter if you do this.
Using the movie reel on the projector ends the game, however, in 2014...
I don't know if the graph was designed like this on purpose to retain the feel of the original FLF, but what ends up happening here is making the issue of FLF's second half even worse. Now you have to unlock one lock with one key to get one new key for one new lock seven times sequentially to complete the game. It is really unfortunate, FLF has a good opening and expanding the game could have fixed the issues of the original but instead it worsened. For this reason, I must unfortunately say that submachine: FLF 2014 is my least favorite submachine game. But there are still 6 great main titles to tackle so not a big loss.
Tune in tomorrow for the dungeon graph breakdown of Submachine 5: the Root
I'm a slow writer.Vortex wrote:No comment for this one?
You're not an slow writer, its a well known fact that Vortex is a ninja.Mr. Trapezoid wrote:I'm a slow writer.Vortex wrote:No comment for this one?
I agree that FLF 2014 is somewhat worse in terms of game flow. I hope Mateusz will integrate it better with the other games in the Steam release, right now it's the one that stands out the most even with the added references to Sub9 (which also felt a bit forced tbh).
By a chance, do you know guys, was Jukebox ambient from Submachine: FLF HD (my second favorite in the whole series! ^^) composed from scratch by Thumpmonks, or is it remake of some already existed tune?