Submachine 10: the Exit

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admin
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Submachine 10: the Exit

Post by admin »

KABOOM.

The grand finale is finally here:

Submachine 10: the Exit
{Admin account of AK, former forum host. --Ancient Crystal}
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WorldisQuiet5256
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Re: Submachine 10: the Exit

Post by WorldisQuiet5256 »

Question for Mateusz:
Does the Loop need another wheel to complete?
Yes or No Answer will suffice.
WHERE DO WE COME FROM
WHAT ARE WE
WHERE ARE WE
GOING
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Anonymous1
subnet technician
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Re: Submachine 10: the Exit

Post by Anonymous1 »

Stuck in the royal chamber area with the loop stuff. Not sure if its intended or a bug, but I've been stuck for over 15 minutes now.

Edit: Okay I've restarted the game. I'll avoid that area from now on.
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MrGeorge
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Re: Submachine 10: the Exit

Post by MrGeorge »

I am stuck in the Loop as well. I am pretty sure it requires an extra wheel. There is an identical panel like the one that already has the wheel but this one with just an input for a wheel in the middle. Welp time to find that wheel.
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Sruixan
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Re: Submachine 10: the Exit

Post by Sruixan »

This is just insane. I'm taking tea break two hours in with the biggest file of notes I've compiled for a mainline Submachine game yet...

(...and the time traveller note completely killed me... the emotions, good grief...)

EDIT: oops, spoiler failure :|
Last edited by Sruixan on 21 Dec 2015 16:52, edited 2 times in total.
On the other side of the field, I heard... I heard a rumour...
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Anonymous1
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Re: Submachine 10: the Exit

Post by Anonymous1 »

Read the note about the submachine being sentient looks like my theory is confirmed :D

The game is massive and confusing, forget the concept of loops, the entire game is a loop. The music/ambient not liking it too much :/ (please update the game and add a way to turn it off like in previous games)

But am liking the game however! :D
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Toskin
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Re: Submachine 10: the Exit

Post by Toskin »

Valve for loop is probably in starting location in that towering metallic structure with 4 red light. Problem is, what to put into the other 4 machines ?
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MrGeorge
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Re: Submachine 10: the Exit

Post by MrGeorge »

The music/ambient not liking it too much :/ (please update the game and add a way to turn it off like in previous games)
It is possible. The M button next to the question mark in the bottom of the screen.
Last edited by MrGeorge on 21 Dec 2015 16:54, edited 1 time in total.
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Anonymous1
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Re: Submachine 10: the Exit

Post by Anonymous1 »

I have yet to find a valve. I have found these vector stick things. Any idea what they are for? I was thinking that machine with the pyramid thingy on top.

Edit: Thanks MrGeorge I thought that took me back to the game menu lol
punymortal
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Re: Submachine 10: the Exit

Post by punymortal »

Does anyone know what to do with the "long stick"?
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