Submachine 10: the Exit

User avatar
Vortex
Murtaugh's hunter
Posts: 12026
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine 10: the Exit

Post by Vortex »

It would be quite a coincidence if it were two suns, they both would have to be eclipsed at the same time.

(Hi btw, long time no see :D )
User avatar
Sublevel 109
explodes
Posts: 15821
Joined: 11 Dec 2012 20:23

Re: Submachine 10: the Exit

Post by Sublevel 109 »

RuloCore wrote:
Vortex wrote:
Toskin wrote:Edit: When exactly we left Earth ?
I noticed the two moons/suns too. Perhaps we never were in Earth, perhaps that is the real world in Submachine.
We never left Earth

Image
Culo! :D

Well, I think two suns are just another phony. We once left submachine and saw sun and water... :3
It went beyond factory walls...
User avatar
Jatsko
karma portal traveller
Posts: 5843
Joined: 26 May 2014 11:20

Re: Submachine 10: the Exit

Post by Jatsko »

You didn't play through to the end then if you think that.

Or listen to Mat.


Btw, I can't be the only one that noticed 731 552 happen to be two coordinates.
User avatar
Vortex
Murtaugh's hunter
Posts: 12026
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Submachine 10: the Exit

Post by Vortex »

Apocrypha wrote:Btw, I can't be the only one that noticed 731 552 happen to be two coordinates.
I did XD I know all the location coords by heart. In fact it has helped me to remember certain phone numbers sometimes :P
User avatar
Jatsko
karma portal traveller
Posts: 5843
Joined: 26 May 2014 11:20

Re: Submachine 10: the Exit

Post by Jatsko »

Happy 2nd birthday!
User avatar
Sundex
subnet technician
Posts: 334
Joined: 22 Sep 2017 02:33
Location: The 8th Layer

Re: Submachine 10: the Exit

Post by Sundex »

Sublevel 107 wrote:We once left submachine and saw sun and water... :3
False. When we left the basement, we were still within the Subnet. This is shown when we revisit this location in Submachine 10 by going through the karma portal back at the fake arcade cabinet.
BACK TO THEORIES
User avatar
Jatsko
karma portal traveller
Posts: 5843
Joined: 26 May 2014 11:20

Re: Submachine 10: the Exit

Post by Jatsko »

...

1) that post is from over 3 months ago

2) I think you totally missed the context in why Sublevel said that in the first place. If you go back and read the rest of the post instead of seeing a sentence and automatically saying "DATS NOT TR00" then you'll realize you didn't have to say anything lol

3) If I hadn't posted here just before would you have even bothered to look?
User avatar
Sublevel 109
explodes
Posts: 15821
Joined: 11 Dec 2012 20:23

Re: Submachine 10: the Exit

Post by Sublevel 109 »

So long didn't play submachine... so it was huge surprise to me to see added docking ladder lever. :D
When did Mateusz add it? About year ago or not so long?
It went beyond factory walls...
User avatar
Sublevel 109
explodes
Posts: 15821
Joined: 11 Dec 2012 20:23

Re: Submachine 10: the Exit

Post by Sublevel 109 »

AND I'M STUCK IN NEWFOUND BUG!! REALLY???? :'O

my bones would forever lie in this damn place... In two steps from exit and long-awaited freedom...




bug in Ancient Section (where sub0 remix ambient plays) location, in screen with restored karma portal. After I succesfully entered portal from left side (it can be entered from both sides), took glowing tile and returned back... I can't move to left nor to right. Only thing I can do is die here, because Load Game doesn't fix this.
T-T
It went beyond factory walls...
User avatar
MateuszSkutnik
Site Admin
Posts: 806
Joined: 20 Nov 2012 18:03

Re: Submachine 10: the Exit

Post by MateuszSkutnik »

what god forsaken version are you playing?
that was fixed years ago.
Post Reply