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Re: Daymare Town 3

Posted: 19 Feb 2014 21:26
by MateuszSkutnik
play in fullscreen.
all should be visible.

Re: Daymare Town 3

Posted: 19 Feb 2014 22:49
by Sublevel 113
still there:
Image

Edit: In 1920x1080 screen too.

Re: Daymare Town 3

Posted: 07 Jul 2015 14:03
by ENIHCAMBUS
What if the balloon accident at the beginning wasn't an accident at all, and was caused by something or someone?

Re: Daymare Town 3

Posted: 07 Jul 2015 14:07
by Sublevel 113
I thought so

Re: Daymare Town 3

Posted: 07 Jul 2015 23:26
by MateuszSkutnik
Sublevel 104 wrote:still there:
Image

Edit: In 1920x1080 screen too.

fix'd.

Re: Daymare Town 3

Posted: 19 Oct 2015 23:27
by mentalEngineer
ENIHCAMBUS wrote:What if the balloon accident at the beginning wasn't an accident at all, and was caused by something or someone?
Well the one thing that's bugged me about that balloon is that it seems to have come from outside the town, if you look at the way it fell as momentum would have pushed it in the opposite direction it came from.

Re: Daymare Town 3

Posted: 16 Dec 2016 14:56
by Sublevel 113
let's check what Daymare Town hides...

(Finally, I will be able to find out where all these unused items can be used, if they do...)

Re: Daymare Town 3

Posted: 22 Dec 2016 14:06
by Sublevel 113
People here try to complete DMT3 fifth day already. They play it at job, and at home, and didn't use any hint...
What a willpower they have! :')

Re: Daymare Town 3

Posted: 22 Dec 2016 14:52
by Augustus
My first comment on the daymare board. Yay.

Re: Daymare Town 3

Posted: 26 Dec 2016 07:39
by Voice
Waiting for DMT5