I guess most of you here know of the youtube channel Game Maker's Toolkit (GMT for short). Skutnik attended to GMT's game jam once with the scrolling shooter the Ravine so I guess most of you know of the channel. I really admire the work Mark Brown has put into graphing out the dungeons for every Zelda game. What I realized not long ago is that Mark Brown's dungeon graphs applies incredibly well to the Submachine series so over the last few weeks I've graphed out every single Submachine game's dungeon design following GMT's rules of operation.
If people have already made graphs of Submachine's dungeon design feel free to share them. I doubt I'm the first person to think of doing this, but I think the graphs look quite nice and I have a lot of personal thoughts on the evolution of the Submachine series I need to vent so I hope you guys don't mind me sharing them here.
Starting tomorrow I will be posting one dungeon graph a day, starting with Submachine 1. I will be releasing graphs in the order the games were released: 1, 2, 3, 0, 4, FLF (I'll be covering both the 2007 and 2014 version as they have different dungeon designs), 5, 6, 32, 7, 8, 9 and finally 10. It is primarily the HD versions of these from 2014-2015 I will be covering. I will not be covering secret collectibles in these graphs (they are called secrets for a reason ) but certain bonus items like the wisdom gem from Sub 1 I will be covering.
Also, I will be posting each graph on their respective forum page (the sub 1 graph on the sub 1 page, sub 2 on the sub 2 page and so forth) so I will not be flooding the welcome page with this. When all the graphs are up on the forum I hope to posts them all collectively but I'm not sure where.
That's it for now, see you tomorrow for the dungeon graph of submachine 1