Pastel Community Game project and discussion

Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

Really glad this project is going again! I'm currently learning Visual Basic, and looking on youtube, there seems to be some room for making very basic games with it. So, if possible, I might be able to knock up a prototype of some description. Probably not suitable for the final game, or anything with really complex puzzles, but might be useful just to see how things are layed out?
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gil2455526
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Re: Pastel Community Game project and discussion

Post by gil2455526 »

Pretty sure that Unity is the best option. It's portable and people have been migrating to it from flash.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?
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ENIHCAMBUS
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Re: Pastel Community Game project and discussion

Post by ENIHCAMBUS »

Ancient Crystal wrote:I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?
Yep.
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gil2455526
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Re: Pastel Community Game project and discussion

Post by gil2455526 »

Ancient Crystal wrote:I'm somewhat skeptical to unity. Isn't it primarily a 3d engine?
Yeah, but it can be used for 2D, there is plenty of examples: http://unity3d.com/showcase/gallery
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ENIHCAMBUS
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Re: Pastel Community Game project and discussion

Post by ENIHCAMBUS »

We said primarily. :P
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

Unity seems fine, I've heard it's easier to learn than Flash.
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Sublevel 109
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Re: Pastel Community Game project and discussion

Post by Sublevel 109 »

Probe sketch:

Image

1 - Entrance/Surface base
2 - Offices/Administration
3 - Maintenance area
4 - Machinery area
5 - Storages
6 - Subjects containment
7 - Warp Point (-> Labs, AI, Warp generator)
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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

Awesome, good job, Sublevel :)
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Sublevel 109
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Re: Pastel Community Game project and discussion

Post by Sublevel 109 »

warp point isn't portal that moves you in different location. It has pocket dimension/loop/how the hell is it officially called?? effect. You can build there giant area with main labs and generator of "endless energy". And this area, independently of its size, can be places in such small location.
And its entrance is its exit.

at least that's my idea.
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