I believe that a 3D game is perhaps more difficult to create, but more satisfying in the end. If we want the game to look like Submachine we must work to make the textures clean (as opposed to realistic). It can be done, just look at the room transitions in this point and click classic: http://www.albinoblacksheep.com/games/room , but adding details to things and keeping that simple look will probably become increasingly more difficult, I can't really imagine a Sub9 in 3D looking exactly like in 2D.
well, that will be your final decision, anyway
that's Mateusz's inspiration...
8 A4 pages of sketches and countless strings of puzzles...
it's time to start from the scratch
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