Project Submod

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grokenos82
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Re: Project Submod

Post by grokenos82 »

here are a few posters that will appear in the game
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submachine_poster_radio2_old.png
submachine_poster_radio2_old.png (655.74 KiB) Viewed 10 times
submachine_poster_radio1_old.png
submachine_poster_radio1_old.png (340.62 KiB) Viewed 10 times
submachine_poster_table.png
submachine_poster_table.png (416.78 KiB) Viewed 10 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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Sublevel 109
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Re: Project Submod

Post by Sublevel 109 »

This is masterpiece! :O
Wanna see this in SNEE! XD

(are these remakes of some real-life or in-game original posters?)
They're never coming back
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Ko9
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Re: Project Submod

Post by Ko9 »

These are pretty :o
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Prupp
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Re: Project Submod

Post by Prupp »

these are so Fallout, l0ve em
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ENIHCAMBUS
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Re: Project Submod

Post by ENIHCAMBUS »

I'm speechless…
Sublevel 107 wrote:This is masterpiece! :O
Wanna see this in SNEE! XD
Definitely want to see this for an update in the GameMaker version of Subnet.
ENIHCAMBUS: State of the Art Scanning!
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Ko9
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Re: Project Submod

Post by Ko9 »

ENIHCAMBUS wrote:I'm speechless…
Sublevel 107 wrote:This is masterpiece! :O
Wanna see this in SNEE! XD
Definitely want to see this for an update in the GameMaker version of Subnet.
I just would not count on it. But it would be really cool :D
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grokenos82
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Re: Project Submod

Post by grokenos82 »

Been too long since the last update, but for those who care, don't worry, the Submod Project is still alive and well :D

So, here's a quick summary of the game mechanics that work:
-combination locks
-cypher plates and cypher portals
-combination portals
-karma portals (with some added spark effects that may or may not appear in the final product depending on general consensus)
-the radios that allow travel to another layer and back
-notes, photos, the "speaking tubes", etc

also coming up: eye candy!
Attachments
Karma portals (sparky or not sparky? YOU DECIDE!! )
Karma portals (sparky or not sparky? YOU DECIDE!! )
Karma_Portal_with_sparks.jpg (61.57 KiB) Viewed 9 times
the new combination locks, design may evolve at some point
the new combination locks, design may evolve at some point
Combo_Locks.jpg (43.95 KiB) Viewed 9 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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grokenos82
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Re: Project Submod

Post by grokenos82 »

As promised: EYE CANDY
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look, but don't touch. Ok I'm kidding TOUCH IT
look, but don't touch. Ok I'm kidding TOUCH IT
SWITY.jpg (32.97 KiB) Viewed 8 times
watch your step
watch your step
The Wall.jpg (14.87 KiB) Viewed 8 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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grokenos82
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Re: Project Submod

Post by grokenos82 »

eye candy pt2
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a dark layer
a dark layer
cot_2.jpg (127.09 KiB) Viewed 7 times
and a bright layer
and a bright layer
cot_1.jpg (148.44 KiB) Viewed 7 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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grokenos82
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Re: Project Submod

Post by grokenos82 »

eye candy pt3
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courtyard_2.jpg
courtyard_2.jpg (111.22 KiB) Viewed 6 times
courtyard_1.jpg
courtyard_1.jpg (121.45 KiB) Viewed 6 times
Sh*t today does not mean sh*t tomorrow.
Submod Soundcloud here!
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