iSubmachine

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MateuszSkutnik
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Re: iPhone version

Post by MateuszSkutnik »

Even though that is correct, it WOULD spread awareness about the other games.
so you're saying it would be worth spending time and money creating an android version only for the marketing purposes so the flash games get more exposure?
that's.... not going to work.
azareus
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Re: iPhone version

Post by azareus »

MateuszSkutnik wrote:
Even though that is correct, it WOULD spread awareness about the other games.
so you're saying it would be worth spending time and money creating an android version only for the marketing purposes so the flash games get more exposure?
that's.... not going to work.
Some do it with success, but I guess it is too much work, not being what you normally do and all. Learning Java for this is probably not worth it... :P
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gil2455526
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Re: iPhone version

Post by gil2455526 »

azareus wrote: Some do it with success, but I guess it is too much work, not being what you normally do and all. Learning Java for this is probably not worth it... :P
Wait, with so many flash games going android, I though it used something similar to flash O_o
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Paranormal
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Re: iPhone version

Post by Paranormal »

I still has iSubmachine. :3
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WorldisQuiet5256
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Re: iPhone version

Post by WorldisQuiet5256 »

Paranormal wrote:I still has iSubmachine. :3
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Boingo
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Re: iPhone version

Post by Boingo »

A man after midnight!
(Couldn't resist)

It would take quite a bit of time and effort- the feedback would be a bit of a gamble...:?
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Sublevel 109
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Re: iPhone version

Post by Sublevel 109 »

gee...
I really want to have all submachine games... :(

ISubmachine is still in the middle of the void.
Paranormal wrote:I still has iSubmachine. :3
master Tigers... do you still have it?
They're never coming back
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