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Re: Submachine 10 Theories and Suggestions
Posted: 02 Dec 2015 19:24
by Sublevel 114
*meanwhile: Mateusz reads our conversation*
OH HOLY LIZ! THIS GUY HAS REVEALED MY PLAN! :O
*removes all Sub10 files*
-------
still, I don't believe in Shiva the God. Mur has seen only pre-death hallucinations, or seen nothing and his followers created new tale about Mur and Shiva.
I think all this stuff is just one another incorrect doctrine.
Re: Submachine 10 Theories and Suggestions
Posted: 02 Dec 2015 19:48
by MateuszSkutnik
holy shiznit.
they revealed my plan.
.
[deletes all source files of sub_10]
Re: Submachine 10 Theories and Suggestions
Posted: 02 Dec 2015 20:53
by Vortex
NOOOOOOOO
SUBLEVEL WHAT HAVE YOU DONE
Re: Submachine 10 Theories and Suggestions
Posted: 02 Dec 2015 21:35
by ENIHCAMBUS
MateuszSkutnik wrote:holy shiznit.
they revealed my plan.
.
[deletes all source files of sub_10]
I hope that was sarcasm! XD
I would like to see Sunshine's theory in Subnet some day!
Re: Submachine 10 Theories and Suggestions
Posted: 03 Dec 2015 14:52
by - ak -
ENIHCAMBUS wrote:MateuszSkutnik wrote:holy shiznit.
they revealed my plan.
.
[deletes all source files of sub_10]
I hope that was sarcasm! XD
I would like to see Sunshine's theory in Subnet some day!
This is a definite must.
And that was sarcasm...
Is it?
IS IT?!

Re: Submachine 10 Theories and Suggestions
Posted: 04 Dec 2015 01:07
by ENIHCAMBUS
MateuszSkutnik wrote:ENIHCAMBUS wrote:Hey Mateusz, are the secrets of the Submachines marbles or gumballs?
(Yup, we are discussing this)
keep calm and carry on.
I could swear, the moment he said that, I heard him chewing gum!
Re: Submachine 10 Theories and Suggestions
Posted: 04 Dec 2015 13:11
by Vortex
I wonder if Mateusz is going to use the extended version of Sub1's ambient we found... and if so, in which rooms would it be?
Re: Submachine 10 Theories and Suggestions
Posted: 04 Dec 2015 16:05
by Sublevel 114
hey! I wanted to ask the same today!
:O
but yeah... great return to the origins? I mean basement
------
also, for Sub10, I would like to see combination of secret systems we have seen so far. Many secret items (Sub2, Sub4), secret locations, secret rooms (Sub6), secret items (Sub7, Sub8, Sub9), etc.
Re: Submachine 10 Theories and Suggestions
Posted: 04 Dec 2015 16:10
by Vortex
I'd just want secrets to be very well hidden, like a DMT level of difficulty in finding them. To make us deserve those little pieces of info.
Re: Submachine 10 Theories and Suggestions
Posted: 05 Dec 2015 08:24
by Anonymous1
I don't mind them being well hidden, just don't like being cheated out of a secret like in Sub9 with the lever. Its a cheap way of giving replayability.