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Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 09:26
by Vortex
I'd say we don't know yet. But that explorer's chip makes me suspicious.
I think there were no bones before because sub-bots were actively cleaning everything. Now that they're inactive, there's nothing to clean them off. I don't think it has much to do with sub-layers, but it could be. We only see skulls in two locations in the game.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 15:59
by Pulsaris
I'm still very interested about whether portals (binary, xyz, root transporters) can transfer people to different layers or sub-layers.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 16:07
by Vortex
Binary ones definitely can. Have you downloaded/played the fixed version of Sub10?
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 19:26
by RuloCore
Vortex wrote:Binary ones definitely can. Have you downloaded/played the fixed version of Sub10?
what's that fixed version?
By the way, can we talk a bit about the old telephones in Captain's Ship? I think this is the first time we see actual
normal communication items in the subnet.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 19:27
by Vortex
Look here:
http://www.pastelland.com/forum/viewtop ... 540#p72536
EDIT:
RuloCore wrote:By the way, can we talk a bit about the old telephones in Captain's Ship? I think this is the first time we see actual normal communication items in the subnet.
I was a bit frustrated when none of them worked. I was expecting a creepy message from Shiva or something XD
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 19:49
by RuloCore
Vortex wrote:Look here:
http://www.pastelland.com/forum/viewtop ... 540#p72536
EDIT:
RuloCore wrote:By the way, can we talk a bit about the old telephones in Captain's Ship? I think this is the first time we see actual normal communication items in the subnet.
I was a bit frustrated when none of them worked. I was expecting a creepy message from Shiva or something XD
- Hello?
-
hello from the fake sub1 foreeeeeeeest
-

Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 19:53
by Vortex
Lol
but seriously, is the entire ship kind of a waste of potential, or it's just me? The place's so large and full of stuff, so much space for puzzles, and in the end we only use it to get the crown converter and to open the secret area. Not even the telescope with levers on the left part shows anything but a black screen.
Or did I miss something?
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 20:13
by RuloCore
Yeah, idk.
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 20:27
by mentalEngineer
Re: Submachine 10 and beyond Theories and Suggestions
Posted: 29 Dec 2015 20:41
by Vortex
Nice theory
My ideas on how karma works are pretty similar to yours, except maybe the portals part. There's a note in Submachine 9 that hints at how karma portals connect layers.