Re: Submachine Picture Game.
Posted: 02 Jun 2013 17:48
That's even lamer than hints... that way everyone can win eventually by listing up all the rooms ¬¬Sublevel 102 wrote:JUL? KOL? 291? BTN? 523? 104? 452? GLX? CHR?SPG21
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That's even lamer than hints... that way everyone can win eventually by listing up all the rooms ¬¬Sublevel 102 wrote:JUL? KOL? 291? BTN? 523? 104? 452? GLX? CHR?SPG21
Well, endless hints in every page - it is very lame too. :/That's even lamer than hints
None of those.Sublevel 102 wrote:JUL? KOL? 291? BTN? 523? 104? 452? GLX? CHR?SPG21
Edit: Forgot about 103, Layer 7, Layer 2, Layer 1.
Yes.we give up the duel until we come with recharged energies, not?
But that doesn't justify you either. We two should avoid all kinds of bad practices. Especially since we still have the DMT4 challenge, I haven't forgotten about itSublevel 102 wrote:Well, endless hints in every page - it is very lame too. :/That's even lamer than hints
Hmm, Sub2's ruins?None of those.
Nope.OnyxIonVortex wrote:But that doesn't justify you either. We two should avoid all kinds of bad practices. Especially since we still have the DMT4 challenge, I haven't forgotten about itSublevel 102 wrote:Well, endless hints in every page - it is very lame too. :/That's even lamer than hints
Hmm, Sub2's ruins?None of those.
wrt?None of those