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Re: Submachine 3: the Loop

Posted: 08 May 2013 21:59
by Babylon
Yeah, that's what I was thinking, that it was another of his tests.

Re: Submachine 3: the Loop

Posted: 03 Jun 2013 20:20
by Sublevel 114
In old times Submachine was creepy and dangerous...
It was times, when we didn't explore it. It was times, when we didn't admire it. It was times, when we feared it... And when it haunted on us...

Image

Re: Submachine 3: the Loop

Posted: 03 Jun 2013 20:53
by Boingo
Now this sounds strange, but if that ^ is the case then how did he escape? The portal that he (theoretically)made in syntagma obviously doesn't fit...
And this:

'Master Computer – In Submachine 3, the “Loop” was a Matrix-style sort of computer in the sense that it separated people’s consciousness from reality, engaging them in puzzles to keep them from questioning their surroundings.'
-from http://www.pastelportal.com/stories/tvt ... ubmachine/

Re: Submachine 3: the Loop

Posted: 14 Aug 2013 11:13
by Sublevel 114
After the submachine2 adventure in the lighthouse you broke the time and space barrier using the portal at the end of the game. I hope you knew that this portal was broken and as you took your chance with with you knew that this could lead literally anywhere and anytime. Well, the journey wasn't quite succesfull. You end up in a timeless loop. If there is a way out, I hope you will find it.

Good luck,
mur
Does anyone else ever read this Sub3 synopsis?

Am I single person who has never seen that?..

Re: Submachine 3: the Loop

Posted: 14 Aug 2013 11:58
by The Kakama
I haven't seen that either.

Re: Submachine 3: the Loop

Posted: 14 Aug 2013 12:46
by The Abacus
Ditto, where did you find it?

Re: Submachine 3: the Loop

Posted: 14 Aug 2013 12:54
by Sublevel 114
where did you find it?
Lazylaces.com

Re: Submachine 3: the Loop

Posted: 30 Nov 2013 14:57
by Sublevel 114
I wanted to ask you, guys:

Do you like idea of two endings that was released in this game? And do you want to see it again in sub10, for example? :)

Re: Submachine 3: the Loop

Posted: 30 Nov 2013 14:59
by Babylon
I personally liked it, maybe there should be even more for number ten...say maybe...Seven?

Re: Submachine 3: the Loop

Posted: 30 Nov 2013 15:08
by Vortex
Well, there has been experiments with letting the player make a choice, like the wisdom gem in Sub1 and the navigator's electrodes in our head in Sub8. About the choice becoming decisive for the final outcome, I don't know. I like the idea of letting the player choose, for example, if he wants to follow Mur or Liz after knowing the full story. But on the other hand, it wouldn't really be a closed ending, and if Mateusz wants to make a spin-off or something he would have to choose one path, so... in summary, I don't know :P
Babylon wrote:I personally liked it, maybe there should be even more for number ten...say maybe...Seven?
Hah, good idea! :D