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Re: Submachine 6: the Edge
Posted: 26 May 2013 09:37
by MateuszSkutnik
\o/
Re: Submachine 6: the Edge
Posted: 26 May 2013 10:20
by Sublevel 114
Oh, THANK YOU, SUBGOD!!!
It looks fine now!
Edit: But what was cause of problem?
Re: Submachine 6: the Edge
Posted: 26 May 2013 20:17
by MateuszSkutnik
Sublevel 102 wrote:But what was cause of problem?
the disturbances between sixth and third layer.
Re: Submachine 6: the Edge
Posted: 26 May 2013 20:20
by WorldisQuiet5256
Don't we all have that problem from time to time, eh.
Re: Submachine 6: the Edge
Posted: 26 May 2013 20:32
by Subbot #499
the disturbances between sixth and third layer.
Are those the layers of reality or layers of imaging programming?
Re: Submachine 6: the Edge
Posted: 26 May 2013 20:36
by Sublevel 114
the disturbances between sixth and third layer.
:D
Re: Submachine 6: the Edge
Posted: 27 May 2013 01:46
by The Abacus
Are those the layers of reality or layers of imaging programming?
Yes, which is it?
Re: Submachine 6: the Edge
Posted: 02 Jun 2013 17:06
by Sublevel 114
Hmmm...
Why these lightning (in Sub6 HD) are "old"?
Sub7 Portal and SNEE 3.0 portal have "new" beams...
I thought Mateusz changes everything old to new.
Re: Submachine 6: the Edge
Posted: 02 Jun 2013 17:13
by Vortex
Sublevel 102 wrote:I thought Mateusz changes everything old to new.
Well, he did say that he wouldn't change the graphics at all, just the engine. Remember?
Though I'd really like that some of the art got updated, like the portal for example. It wouldn't change the experience much, but it would add an incentive to buy the game nobody will complain about (new artz!)
Re: Submachine 6: the Edge
Posted: 02 Jun 2013 17:30
by ENIHCAMBUS
I wonder if he fix the graphic errors for Sub5 HD [red dots in (2;0)], and updates the portal in 690 for Sub4 HD.