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Re: Pastel Community Game project and discussion

Posted: 30 Apr 2013 09:12
by Boingo
What kind of complex are we talking here?
Like The Kakamas style of complex, with a submachine feel to it? (Well, that depends on the ambience...)

Hey, why isnt Kakama on this project?

(For drawing, I mean backgrounds, cartography, detaily things that can [usually] only be done with a pencil.)

Edit: is this game in first or third person?

Re: Pastel Community Game project and discussion

Posted: 30 Apr 2013 10:21
by The Kakama
Hey, why isnt Kakama on this project?

(For drawing, I mean backgrounds, cartography, detaily things that can [usually] only be done with a pencil.)

Edit: is this game in first or third person?
I didn't pay attention to this project. And, I'm a bit lost following this thing.

Re: Pastel Community Game project and discussion

Posted: 30 Apr 2013 10:36
by Boingo
Was the Same here. *wink*
Was a wikia ever suggested to be devoted to this- it may have made things a bit tidier... :?:

It's the categories and structure, but now that I have read the whole lot it makes sense.
But it will get messier and harder later on. :|

Hello vortex? :mrgreen:

Re: Pastel Community Game project and discussion

Posted: 30 Apr 2013 11:06
by Boingo
Okay, I can also do Chinese.
If you like.
It may help, as 14.1% of the world speaks it.
Then agin, maybe not because I don't know if they play games like this. :)

Vortex, if you get here, start on the last page.
And, er, I get the idea im kinda blocked from editing?

Re: Pastel Community Game project and discussion

Posted: 30 Apr 2013 16:17
by ENIHCAMBUS
Vortex is the leader of the project:
OnyxIonVortex wrote:XD

Re: Pastel Community Game project and discussion

Posted: 01 May 2013 01:59
by Boingo
And your point is..?

Re: Pastel Community Game project and discussion

Posted: 01 May 2013 10:31
by borys610
That he ignores you.

Re: Pastel Community Game project and discussion

Posted: 01 May 2013 10:38
by Vortex
Boingo wrote:What kind of complex are we talking here?
Like The Kakamas style of complex, with a submachine feel to it? (Well, that depends on the ambience...)

Hey, why isnt Kakama on this project?

(For drawing, I mean backgrounds, cartography, detaily things that can [usually] only be done with a pencil.)

Edit: is this game in first or third person?
Sorry, I just saw your posts XD now I uderstand what did you mean with PCM... it's PCG :P

About the complex, we are still developing it, so it could turn out to be just anything.
And the game will be in 1st person, like the normal point and click games.
Boingo wrote:Okay, I now have an alias email I can use. So, I'll put myself down for music, plot/ideas/puzzles and design /drawing.

Hey, Vortex, what aspects of design are you doing?
I'm designing the rooms and the characters, the menu, and in general the visual art of the game.
If you can do music, that's fine! :D
Boingo wrote:Okay, I can also do Chinese.
If you like.
It may help, as 14.1% of the world speaks it.
Then agin, maybe not because I don't know if they play games like this. :)

Vortex, if you get here, start on the last page.
And, er, I get the idea im kinda blocked from editing?
Chinese translation would be fine. I know Chinese, but I'm not confident enough to translate it.
ENIHCAMBUS wrote:Vortex is the leader of the project:
OnyxIonVortex wrote:XD
Yeah, they pretty much obliged me to be the leader :evil: :twisted:

Re: Pastel Community Game project and discussion

Posted: 02 May 2013 08:17
by Boingo
borys610 wrote:That he ignores you.
Not if he gets a PM :twisted:

Okay, new idea.

Right now, we may have a reason for the complex to exist, but a motive to get out is needed.
All the below is based on the fact that I'm relying on Sublevel's Idea about 'Above Heaven"
I suggest that the complex is mostly underground, made up of multiple buildings spread in a half kilometre radius.
What happened was that the organisation/agency realised that there were infiltrators.
By this time, the world had evolved to a high technological point that force fields were possible.
The agency enclosed the complex with a force field-no way in or out, supplies for a decade. Contact still kept with outside.
The experiments became even more successful, but eventually one was not contained properly. The mental bomb force that radiated from a failed experiment killed nearly everyone in the complex-that is, except two people who were part of mostly successful experiment and were placed in super-thick lead chambers so as to prevent any damage to the scientists (in mental range). Oh, and also one android who belonged to the Head Scientist. All the equipment survives, except that the chamber in which the experiment that failed happened was consumed by fire (airtight).

1) The player escapes from the chamber. (Multiple puzzles) oh, also, the lighting is on emergency power strips, a dim orange glow, following the accident.
2) The player finds the android.
3) Android reveals that there is another person alive in the complex. Android keeps along with player, but disappears at intervals.
Explosion noises occur behind you. He suggests that you find as many documents as possible.
4) find 2nd person (multiple puzzles)
5) As you enter the science research building block away from the Test Holding Chamber block, you start finding documents.
6) You eventually come upon a data control room- here you find about yourself, find multiple items that belonged to you (perhaps the 'Mr officer' letter?). (Multiple puzzles)
7) you come upon the experimental chamber- but you can't enter without a radioactive suit or something like that.
8) Open chamber door

NEXT CHAPTER
1) In science unit, find multiple tools, and a TEST TUBE.
2) Player finally reaches the scientists living area. (Multiple puzzles)
By now, the player will understand nearly everything, just not what Above Heaven is.
3) Player also finds out by now that the force field prevents then from getting out.
4) player boots power back up (multiple puzzles)
5) player finds out that the only way to escape is via the emergency exit tunnel.
6) After turning on the power and finding an ID card, the player uses it to activate the evacuation mode.
7) player goes down into evac tube, where a transport vehicle takes the player underneath the force field and out into the outside.
By this time, the player will have found out that the android was blowing up evidence (explosion noises) and then was getting you to gather up all the important evidence- so he could kill the player and destroy the evidence.

Think of the ending of chapter one like the end of fog fall one.

So that you can tell whether the android is next to you or not, the view could be like in tortuga- frozen still frames.

Ok, I'll admit now that multiplayer doesn't fit very well into this.

And by the end,the player knows all about above heaven.

Hey, for an alternative ending, the other player could point a gun at player one, take the test tube, drink it- and drop down dead. :mrgreen: and then go onto the evac thingy.


So, it might sound a bit far fetched, but no more than some of the theories and comments we make. :?

Oh, and sublevel, please don't think I'm sabotaging your plot line. I'm just adding motive to it.

If there was to be a sequel, ( :roll: ) then the android could survive and go hunting for you next time!


So, waddya think? :geek:

Re: Pastel Community Game project and discussion

Posted: 02 May 2013 12:07
by The Abacus
It's great!