Submachine Universe

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Vortex
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Re: Submachine Universe

Post by Vortex »

Yeah :P

and the face of Ancient Section's dog...

Image

omg... XD
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Sublevel 114
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Re: Submachine Universe

Post by Sublevel 114 »

^that's my best art
:P

Hey, do you have such old things?
(maps, drawings...)

---------------
Also: who didn't noticed, there's also my version of 32 chambers.
corridor is connected with lab by stairs passage (filled by fallen soil and stones) and that locked metal grid.

Actually, I drew all locations in Sub1-Sub5-Sub0.
except FLF, because I thought it's not canon and inside dream. :P
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Vortex
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Re: Submachine Universe

Post by Vortex »

Sublevel 102 wrote:Hey, do you have such old things?
(maps, drawings...)
Well, I drew the entire map of Sub9 as I was playing, if that counts as "old", but I don't know where I put it, it must be somewhere under the mess of papers in my room XD
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Sublevel 114
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Re: Submachine Universe

Post by Sublevel 114 »

OnyxIonVortex wrote:it must be somewhere under the mess of papers in my room XD
check it.
Believe me: it's magic place, black vortex. It takes much of your stuff for long time...
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Vortex
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Re: Submachine Universe

Post by Vortex »

I'd like to dig through it one day, but not now, there are too many things to see and I have too few time :P
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mentalEngineer
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Re: Submachine Universe

Post by mentalEngineer »

Have you guys ever noticed that there is more than one root system?
This can be shown when you connect the maps 552 (in sub 5) with 553, in 553 the line does not connect with the six running perpendicular.
Image

That brings up another question. Why does the first one have six wires instead of just one like all of the others?
This would make sense in the game because there are six locations but the others with one wire can transport between each other and as shown there are at least eighteen cipher plates in the root increasing the location count dramatically, that would explain them being all over the place.
Still doesn't answer the question though...

Do the cipher plates actually determine any sort of organisation of the transporters?
This would mean we could map out the placement of these root transporters therefore determining where Sub 0's location is in relation to Sub 5's location (both locations are on blue cliffs).

Maybe we will find some cipher plates in the net one day...
Hopefully...
Please?...
Through every problem, raw persistence will prevail.
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Lord of Flies
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Re: Submachine Universe

Post by Lord of Flies »

There is no connection between cables and locations, it's stated somewhere. If we had more plates we could access more locations, regardless of cables' number.
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mentalEngineer
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Re: Submachine Universe

Post by mentalEngineer »

Lord of Flies wrote:There is no connection between cables and locations, it's stated somewhere. If we had more plates we could access more locations, regardless of cables' number.
So what would be the point in having the extra cables there in the first place then?
Through every problem, raw persistence will prevail.
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ENIHCAMBUS
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Re: Submachine Universe

Post by ENIHCAMBUS »

Each cable detects the presence of the distinct cipher plates, then send the signal to an unseen machine that spread in various diferent cables that extent trough all the Root network.
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mentalEngineer
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Re: Submachine Universe

Post by mentalEngineer »

ENIHCAMBUS wrote:Each cable detects the presence of the distinct cipher plates, then send the signal to an unseen machine that spread in various different cables that extent trough all the Root network.
True, but why would sub 5's original root (0,0) need to have six cables as opposed to (2,1) which only has a single cable but completes the same objective.
As stated above by Lord of Flies the number of wires doesn't correspond to the locations that are eligible for you to be taken to, but for that root to have six wires therefore would mean that there is a reason for it to possess the said extra wires.
Through every problem, raw persistence will prevail.
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