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Re: Submachine Universe
Posted: 10 Jan 2015 22:41
by Vortex
Yeah
and the face of Ancient Section's dog...
omg... XD
Re: Submachine Universe
Posted: 10 Jan 2015 22:44
by Sublevel 114
^that's my best art
:P
Hey, do you have such old things?
(maps, drawings...)
---------------
Also: who didn't noticed, there's also my version of 32 chambers.
corridor is connected with lab by stairs passage (filled by fallen soil and stones) and that locked metal grid.
Actually, I drew all locations in Sub1-Sub5-Sub0.
except FLF, because I thought it's not canon and inside dream. :P
Re: Submachine Universe
Posted: 10 Jan 2015 22:54
by Vortex
Sublevel 102 wrote:Hey, do you have such old things?
(maps, drawings...)
Well, I drew the entire map of Sub9 as I was playing, if that counts as "old", but I don't know where I put it, it must be somewhere under the mess of papers in my room XD
Re: Submachine Universe
Posted: 10 Jan 2015 22:58
by Sublevel 114
OnyxIonVortex wrote:it must be somewhere under the mess of papers in my room XD
check it.
Believe me: it's magic place, black vortex. It takes much of your stuff for long time...
Re: Submachine Universe
Posted: 10 Jan 2015 23:05
by Vortex
I'd like to dig through it one day, but not now, there are too many things to see and I have too few time

Re: Submachine Universe
Posted: 17 Jan 2015 14:30
by mentalEngineer
Have you guys ever noticed that there is more than one root system?
This can be shown when you connect the maps 552 (in sub 5) with 553, in 553 the line does not connect with the six running perpendicular.
That brings up another question. Why does the first one have six wires instead of just one like all of the others?
This would make sense in the game because there are six locations but the others with one wire can transport between each other and as shown there are at least eighteen cipher plates in the root increasing the location count dramatically, that would explain them being all over the place.
Still doesn't answer the question though...
Do the cipher plates actually determine any sort of organisation of the transporters?
This would mean we could map out the placement of these root transporters therefore determining where Sub 0's location is in relation to Sub 5's location (both locations are on blue cliffs).
Maybe we will find some cipher plates in the net one day...
Hopefully...
Please?...
Re: Submachine Universe
Posted: 17 Jan 2015 15:15
by Lord of Flies
There is no connection between cables and locations, it's stated somewhere. If we had more plates we could access more locations, regardless of cables' number.
Re: Submachine Universe
Posted: 17 Jan 2015 15:22
by mentalEngineer
Lord of Flies wrote:There is no connection between cables and locations, it's stated somewhere. If we had more plates we could access more locations, regardless of cables' number.
So what would be the point in having the extra cables there in the first place then?
Re: Submachine Universe
Posted: 17 Jan 2015 18:15
by ENIHCAMBUS
Each cable detects the presence of the distinct cipher plates, then send the signal to an unseen machine that spread in various diferent cables that extent trough all the Root network.
Re: Submachine Universe
Posted: 17 Jan 2015 19:04
by mentalEngineer
ENIHCAMBUS wrote:Each cable detects the presence of the distinct cipher plates, then send the signal to an unseen machine that spread in various different cables that extent trough all the Root network.
True, but why would sub 5's original root (0,0) need to have six cables as opposed to (2,1) which only has a single cable but completes the same objective.
As stated above by Lord of Flies the number of wires doesn't correspond to the locations that are eligible for you to be taken to, but for that root to have six wires therefore would mean that there is a reason for it to possess the said extra wires.