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Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 15:32
by Sublevel 114
@Vortex:
...
again:
Dear Murtaugh.
I understand your desire to build another karma portal within the lighthouse. I urge you not to do this. Once you leave the core no one knows where you'll end up. The outer rim is endless. No one knows what types of mutations of submachines grew out there.
I will take care of Einstein, but remember this. Once you step through that portal - you can never go back. The Core will be forever lost to you.
Also:
Well, not a bug per se, but there is another small graphical error in 551: one small patch of the original red on the floor, just left of the portal.
the same in 550. Near the portal and near the game machine.

BTW. Mateusz,
1)Why did you change red 550 walls to rusty color?
2)Did you remove sky in 552 specially? Or it is a bug?

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 16:00
by Subbot #499
2)Did you remove sky in 552 specially? Or it is a bug?
I think the blue colored sky in sub 5 was a result of those lamps along the walkway. In Sub 5 they are turned on, while in subnet they are turned off.

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 16:23
by MateuszSkutnik
Subbot #499 wrote:
2)Did you remove sky in 552 specially? Or it is a bug?
I think the blue colored sky in sub 5 was a result of those lamps along the walkway. In Sub 5 they are turned on, while in subnet they are turned off.
that.

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 16:27
by MateuszSkutnik
Dear Murtaugh.
I understand your desire to build another karma portal within the lighthouse. I urge you not to do this. Once you leave the core no one knows where you'll end up. The outer rim is endless. No one knows what types of mutations of submachines grew out there.
I will take care of Einstein, but remember this. Once you step through that portal - you can never go back. The Core will be forever lost to you.
added to 728.

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 16:50
by MateuszSkutnik
fixed that zerpentos theory, but boy, was that a painful experience. :/

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 18:37
by Sublevel 114
what about 241? Is there graphic error in the screen with theory (in sky/void)?

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 18:47
by Vortex
Yeah, there are two small lines the same color as the soil, in the lower part of the scene.
(good eye Sublevel :) )

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 19:14
by Sublevel 114
I thought it is "islands" in background.... :P

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 19:20
by Vortex
thought that too, but if they were islands they would have more structure I think.

Re: subnet bugs and errors [temporary thread]

Posted: 14 Jan 2013 21:43
by MateuszSkutnik
Sublevel 102 wrote:what about 241? Is there graphic error in the screen with theory (in sky/void)?
nice find.
fixed.