Re: Submachine 3: the Loop
Posted: 30 Nov 2013 17:29
I would agree.
Multiple endings would definably portray the player freedom from Murtaugh.
Multiple endings would definably portray the player freedom from Murtaugh.
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YES! This is great!WorldisQuiet5256 wrote:I would agree.
Multiple endings would definably portray the player freedom from Murtaugh.
I don't like different ending as ending for series. I mean, main series should end without multiple further ways or fates. It should include only one ending. TRUE ENDING of series.gemini wrote:That is the same thought I had for Submachine 10, a multi ending twist. Go all out and make Sub10 a choose your fate episode. It would require the game to be longer though, because a different ending requires a different path...
Yeah, I think the same.Babylon wrote:Upon thinking about multiple endings, I've realised I'm kind of split down the middle.
On one hand, it allows for greater replayability, and more secrets, but on the other, it means there is no actual ending. We wouldn't have closure, becuase there's seven different ways it could have gone. (Seven as an example, thinking of the seven answers thing.)
No, I don't like that at all...Sublevel 102 wrote:I want to see middlegame ending: You continue your way, solving puzzles, but in some moment, in the middle of game, you can make action-choice, leading to ending. You prepare to continue playing, but game suddenly stops and leaves you. This is punishment for resisting Murtaugh's/Submachine's will.
But if you do right action, you continue your way to freedom.
But if game will include seven endings at the end, you still need to replay everything. Seven times.That's a dead end, if you die (or game stops, or whatever) and you have to start again it will frustrate many players. And if you just start from before the choice because the game autosaves, then what's the point of including that dead end?
wowIRMSS that Sub3's double ending was a mistake and he would not do it again. I think it was in the PastelStories page.
Seven endings is crazy O_O but two or three endings, for example, would be fine, especially if they have a different story each, people would want to play through the game the needed times to find out everything (at least I would). But making the game suddenly end, with little explanation, would not be well received I think.Sublevel 102 wrote: But if game will include seven endings at the end, you still need to replay everything. Seven times.
Well, it's already at the end, so it doesn't matter whether you take the dead end or not, you're not missing anything. I didn't like it much anywaysSublevel 102 wrote:And why there was dead end in Sub3?
I'm sure he will surprise us again, as usualSublevel 102 wrote:will see what Mateusz will prepare for us...
8) Sudden watermelons