subnet bugs and errors [prior january 2013 update ]
- Sublevel 114
- layer restorer
- Posts: 16588
- Joined: 11 Dec 2012 20:23
Re: subnet bugs and errors [temporary thread]
Dear Mateusz, your art style is so beautiful and awesome, so I can't see difference between graphic errors and location's decor. :D
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: subnet bugs and errors [temporary thread]
so you're saying that everything is so skewed that it looks like an error.
- Sublevel 114
- layer restorer
- Posts: 16588
- Joined: 11 Dec 2012 20:23
Re: subnet bugs and errors [temporary thread]
of course no. You misunderstood me. I mean these graphic errors don't skew your awesome pictures.
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
- Sublevel 114
- layer restorer
- Posts: 16588
- Joined: 11 Dec 2012 20:23
Re: subnet bugs and errors [temporary thread]
Mateusz, you said you can include into SNEE some things like

symbol.
Are you planning to add into SNEE this cute bunny (on my avatar)? ;)
I was disappointed when I didn't find him in Layer 7.
Edit: What about this?:

461 location. Compare with Submachine 2: it had red colour.

symbol.
Are you planning to add into SNEE this cute bunny (on my avatar)? ;)
I was disappointed when I didn't find him in Layer 7.
Edit: What about this?:

461 location. Compare with Submachine 2: it had red colour.
Re: subnet bugs and errors [temporary thread]
Agh, how do you find those things so quickly? XD
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- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: subnet bugs and errors [temporary thread]
Should that hole in that upper picture be completely black or would it be better grey like the sewer tunnels really are?
Balance is imperative; without it, total collapse and destruction is imminent.
Re: subnet bugs and errors [temporary thread]
I think it should be black, bacause the illuminations differ. The sewers would really have to be nearly completely black, because there's no illumination, I think Mateusz changed it from Sub2 because people complained they couldn't see anything in some brightness configs of their computer.
For example if you are in a well-lit room and look at the dark contiguous room you will see everything black, but if you enter the dark room and close the door, your eyes will probably accomodae to the dark. And viceversa.
For example if you are in a well-lit room and look at the dark contiguous room you will see everything black, but if you enter the dark room and close the door, your eyes will probably accomodae to the dark. And viceversa.
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: subnet bugs and errors [temporary thread]
good point.461 location. Compare with Submachine 2: it had red colour.
fixed.
- Sublevel 114
- layer restorer
- Posts: 16588
- Joined: 11 Dec 2012 20:23
Re: subnet bugs and errors [temporary thread]
Well... I don't know, did you do it specially or not, but:
1) 103 location. Isn't strange that karma portal don't shatter temple walls?
2) 000 location has a clue to 551. 551 has "this-89" plate and leads to 462. But we arrive in 462 and... we see "this+89" plate, which leads to 551 again... It is loop, but why it is there?
also, I wrote about 550 graphic errors before. Here are exact places:

also I noticed something red in 613 (blood?)... But I think it is just art.
Edit: And if you are going to redraw 690 portal, then don't forget to redraw 555 portal! :)
Edit 2: How did I miss it? O_O
Bug/error in 690. In the screen to the left from portal with (-1;0;1) device. If you change left/right lever position, moves to another screen and returns to device, it magically moves levers to original position.
Edit 3: Damn... I forgot to expand my memory to from 100 KB to 1MB... I wrote here about more bugs, but now I understand why they were present in my comp.
Edit 4: Is old bug in 917 going to be fixed?
1) 103 location. Isn't strange that karma portal don't shatter temple walls?
2) 000 location has a clue to 551. 551 has "this-89" plate and leads to 462. But we arrive in 462 and... we see "this+89" plate, which leads to 551 again... It is loop, but why it is there?
also, I wrote about 550 graphic errors before. Here are exact places:

also I noticed something red in 613 (blood?)... But I think it is just art.
Edit: And if you are going to redraw 690 portal, then don't forget to redraw 555 portal! :)
Edit 2: How did I miss it? O_O
Bug/error in 690. In the screen to the left from portal with (-1;0;1) device. If you change left/right lever position, moves to another screen and returns to device, it magically moves levers to original position.
Edit 3: Damn... I forgot to expand my memory to from 100 KB to 1MB... I wrote here about more bugs, but now I understand why they were present in my comp.
Edit 4: Is old bug in 917 going to be fixed?