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Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 10:00
by Sublevel 114
Dear Mateusz, your art style is so beautiful and awesome, so I can't see difference between graphic errors and location's decor. :D
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 10:23
by MateuszSkutnik
so you're saying that everything is so skewed that it looks like an error.
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 10:31
by Sublevel 114
of course no. You misunderstood me. I mean these graphic errors don't skew your awesome pictures.
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 10:34
by MateuszSkutnik
just joking.
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 10:57
by Sublevel 114
Mateusz, you said you can include into SNEE some things like

symbol.
Are you planning to add into SNEE this cute bunny (on my avatar)? ;)
I was disappointed when I didn't find him in Layer 7.
Edit: What about this?:

461 location. Compare with Submachine 2: it had red colour.
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 13:25
by Vortex
Agh, how do you find those things so quickly? XD
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 14:05
by The Abacus
Should that hole in that upper picture be completely black or would it be better grey like the sewer tunnels really are?
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 15:47
by Vortex
I think it should be black, bacause the illuminations differ. The sewers would really have to be nearly completely black, because there's no illumination, I think Mateusz changed it from Sub2 because people complained they couldn't see anything in some brightness configs of their computer.
For example if you are in a well-lit room and look at the dark contiguous room you will see everything black, but if you enter the dark room and close the door, your eyes will probably accomodae to the dark. And viceversa.
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 16:00
by MateuszSkutnik
461 location. Compare with Submachine 2: it had red colour.
good point.
fixed.
Re: subnet bugs and errors [temporary thread]
Posted: 15 Jan 2013 19:14
by Sublevel 114
Well... I don't know, did you do it specially or not, but:
1) 103 location. Isn't strange that karma portal don't shatter temple walls?
2) 000 location has a clue to 551. 551 has "this-89" plate and leads to 462. But we arrive in 462 and... we see "this+89" plate, which leads to 551 again... It is loop, but why it is there?
also, I wrote about 550 graphic errors before. Here are exact places:
also I noticed something red in 613 (blood?)... But I think it is just art.
Edit: And if you are going to redraw 690 portal, then don't forget to redraw 555 portal! :)
Edit 2: How did I miss it? O_O
Bug/error in 690. In the screen to the left from portal with (-1;0;1) device. If you change left/right lever position, moves to another screen and returns to device, it magically moves levers to original position.
Edit 3: Damn... I forgot to expand my memory to from 100 KB to 1MB... I wrote here about more bugs, but now I understand why they were present in my comp.
Edit 4: Is old bug in 917 going to be fixed?