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Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 13:54
by Anteroinen
He could do that after a month or two, so the hype is over and most people have bought the stuff already. After all, if he activates the network in SNEE, there are dozens of transporters around to add stuff with and that takes time. Besides, you also get the soundtrack (right?) so there's still that.
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 14:23
by Vortex
Ancient Crystal wrote:Well, the entire point with expansion is to make it more attractive to buy, that part is kind of lost if you also put the locations in Snee.
I think the same. If people know it will be put in SNEE, some of them won't feel much interest in buying it.
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 15:20
by Anteroinen
Need this be public knowledge? Mateusz can just shut up and tell no one. ;D
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 15:41
by WorldisQuiet5256
SubMachine 5 HD Dilemma
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 16:48
by ENIHCAMBUS
Makes me wonder: How many time takes uploading an existing room to SNEE?
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 17:38
by Vortex
Well, let's see what Mateusz says. But in my point of view, the exclusivity of the content is a strong incentive to buy the game. Some people will not spend their money in a thing that is already available for free, but if there is content you can't see anywhere else, the interest in it will grow and Mateusz will earn more money. People who can't afford it will probably complain, yeah, but that won't affect the income and after all Mateusz has to make a living. That's how I see it.
I can see how it's unfair to the players that can't buy the game, that was my main concern with adding more puzzles and things, but I see a huge majority of people in FB and PastelStories comments supporting the idea so it will probably be done like that.
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 19:03
by MateuszSkutnik
ENIHCAMBUS wrote:Makes me wonder: How many time takes uploading an existing room to SNEE?
that requires migration of the graphics to the room template in subnet. not that long. but there's also implementation into the net, since those rooms aren't just dupmed in there, they're all interconnected. that takes a bit of imagining as well.
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 19:04
by MateuszSkutnik
OnyxIonVortex wrote:I can see how it's unfair to the players that can't buy the game.
if you go to a shop and can't buy your groceries because you don't have any money - that's unfair too?
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 19:34
by Vortex
I said to them, not to me. I see it fair. Don't argue with me, argue with the ones who complain, when/if they do.
Re: submachine 5 HD dilemma
Posted: 19 Jun 2013 20:58
by Boingo
I don't find it unfair.
Did I state it was unfair?
I just feel disappointed I won't be able to get my hands on this (metaphorically).
And did you consider the fact that it's not problems with money but the parent's steely gaze or their plain answers of, "No." ?