But I planned to make analysis as if we did NOT know anything about layers, lighthouses, universes, and other stuff.
As if we are in September 2005 right now. :D
So, please, tell what way do you choose? You want to consider all knowledge we know about Submachine universe at this moment even if we analyze 2005 year? Or my way?
It's very important for further study. lol further exploration and analyze. :D
-------------
last thing I want to post before we combine all stuff together...
excerpt from Mateusz Skutnik's Archived News of the year 2005 (September)
Game description by LazylacesSeptember 15th 2005:
New game launched: Submachine. This time its not the squirrel, but a classic escape point and click game, thanks to Graeme at Lazylaces.com for addicting me to this type of games.
Game description by JayIsGamesSome people just play the point'n'click games I post here, some people are nice enough to leave a comment or two to help others, and then again some people, like murtaugh , go that extra mile and write a game of their own, and post that. Most commendable. Submachine has some eerie music, cracking sound effects, and I haven't been able to work out any of the puzzles yet - which means it gets a big thumbs-up from me. Leave your impressions in the comments, I'm sure murtaugh will appreciate any feedback you have.
Entry 1416, Monday, September 26th 2005
Point-and-click fans, this next game has you written all over it. Submachine is a relatively easy game of the escape-the-room variety that will engage your puzzle-solving skills for about 10-15 minutes. And if you haven't played this one already, you're in for a simple treat.
Several rooms hold as many puzzles and items to find for solving the mystery of the Submachine. Use your mouse to point-and-click your way through the game, and to pick up items that you find along the way. Drag and drop an item from your inventory to place it where it's needed.
Crisp and attractive graphics are pleasantly complemented by atmospheric sound and effects to enhance the overall experience. Created by Mateusz Skutnik ("Murtaugh"), Submachine is a straightforward and polished point-and-clicker that is accessible to most anyone.
By Jay | September 28, 2005