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Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 18:25
by Vortex
borys610 wrote:@Sub, OIV, you k*o# I hate trolls... right?
Hate what you want, we're not lying.
Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 18:32
by Sublevel 114
:(
Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 18:34
by Vortex
borys610 wrote:EDIT: Sorry, after three times retur*i*g and five times f5, it moved to 5%. But before it stopped on 3% for a #hile.
Yeah, it happened to me too. I thought it would stop at 4% for a bit.
Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 20:37
by gil2455526
OnyxIonVortex wrote:F5
EDIT: also the writing and imagining box is checked. That means we'll get to see an accelerating progress

Uh... They are not checked, they have arrows. That means he is on THAT stage.
Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 20:41
by Vortex
oh.
I'd swear I saw it checked o_o
Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 20:57
by WorldisQuiet5256
He working on both at the same time.
Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 21:02
by borys610
So #e ca* theorize!
In DMT4 #e #ill be i* places more like in 1, tha* like in 3 or 4. #e #ill meet less *ormal people, more crimi*als and probably *e#er buildi*gs.
Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 22:08
by ENIHCAMBUS
Now that DMT4 is in progress i think is time for my to replay previous ones.

Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 22:22
by Vortex
Good idea!

Re: Daymare Town 4 Theories and Sugestions
Posted: 20 Feb 2013 22:54
by borys610
I think, now I'll return to adding pages to the wiki.
Maybeat the weekend.