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Re: Submachine 9 theories and suggestions
Posted: 26 Nov 2013 22:43
by gil2455526
gemini wrote:how do you explain the outro:
Transcript 18/38
Liz: So... Did you ever catch me after all?...
Murtaugh: You know there are seven answers to that question, my dear Liz.
...One oddity at a time...
gemini wrote:And in regards to the pillar formations we see. One of them looks like a lighthouse...
All of them do look the same to me

Re: Submachine 9 theories and suggestions
Posted: 26 Nov 2013 23:01
by RuloCore
OnyxIonVortex wrote:
And finally, if we will keep the navigator, and there is a green beam, that means we will probably travel between layers again

Man, this is like Lost, once you start you can't stop. Prepare for the megaSWAG ultimate layer chaos on SubX
Re: Submachine 9 theories and suggestions
Posted: 28 Nov 2013 10:34
by Ancient Crystal
It would seem the trend of submachine theorizing is back again.... Which is nice. Personally, I can't wait to see how the next game will affect my idea of karma being a structure-replicating phenomena responsible for the diversity and spread of human life across the net. And we might finally get an answer to the question of whether the net is part of reality, or reality is part of the net.
Re: Submachine 9 theories and suggestions
Posted: 28 Nov 2013 16:30
by gil2455526
gemini wrote:I had a thought about Submachine being a simulated reality. Its real, we the player are real, but the events, locations are simulated.
This goes well with my WIP History Book Theory.
Re: Submachine 9 theories and suggestions
Posted: 28 Nov 2013 20:05
by RuloCore
gil2455526 wrote:gemini wrote:I had a thought about Submachine being a simulated reality. Its real, we the player are real, but the events, locations are simulated.
This goes well with my WIP History Book Theory.
Ok that's it hey mat no need to make more submachines they already have the perfect end bye
Re: Submachine 9 theories and suggestions
Posted: 29 Nov 2013 04:09
by Boingo

the new picture

Liquid...this is going to bring up some really strange theories.
Re: Submachine 9 theories and suggestions
Posted: 29 Nov 2013 14:35
by Anteroinen
But hasn't Mateusz said many times that e.g:
submachines ARE REAL structures. it's not a dream, dillusion, nirvana, hallucination or whatever. murtaugh will not wake up in his own bed at the end
I feel a virtual reality real it the sense that it exists as actual electrons inside a computer is not outside of the parametres. Well, I guess you are saying the computer made things into reality, but if that actually was how it happened it couldn't have happened when we touched the arcade at least it doesn't seem to fit with the established history (e.g. if the submachine structures were more or less computer generated, why were they marvels of architecture back in the day?). Or are you saying that we are the only "real" person in Submachine rest are a part of the "game"? Now, that is an interesting thought.
Re: Submachine 9 theories and suggestions
Posted: 29 Nov 2013 19:33
by RuloCore
Boards of Canada - Nothing is Real
Re: Submachine 9 theories and suggestions
Posted: 30 Nov 2013 15:26
by Vortex
I just noticed a thing. There are things in the background fence that look like lightbulbs! They could be decoration, but I have never seen decoration like that in a fence... or am I just so desperate to play the game that it's giving me hallucinations? XD
Also, the beamer receiver on the fountain looks like an item, perhaps the player has to activate the fountain in the game...
Re: Submachine 9 theories and suggestions
Posted: 30 Nov 2013 15:30
by Babylon
Here's a thought, will we still have the device on our heads at the start of next game? I mean, if there's that green light, it implies layers, but the name the temple implies maybe it will be different layers of the temple?