submachine 5 HD dilemma

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Vortex
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Re: submachine 5 HD dilemma

Post by Vortex »

gemini wrote:no, you said you can see how its unfair.
"unfair to the players that can't buy the game". not unfair to me :P

EDIT: Probably I wasn't very clear what I meant, sorry. I meant that some people probably will complain about it and say it's unfair. I didn't mean that I find it unfair, not that anybody here does. Sorry again.
Boingo
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Re: submachine 5 HD dilemma

Post by Boingo »

Perhaps this is why he called it a dilemma. Originally for the fact that he couldn't decide, and now cos he can't get us to stop getting confused over each others opinions :D
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ENIHCAMBUS
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Re: submachine 5 HD dilemma

Post by ENIHCAMBUS »

MateuszSkutnik wrote:
OnyxIonVortex wrote:I can see how it's unfair to the players that can't buy the game.
if you go to a shop and can't buy your groceries because you don't have any money - that's unfair too?
For me its not unfair. The info BTW will end on the wiki or YouTube anyways. :P

The rooms can fit in SNEE. The diference its that they are not in HD and fullscreen.
MateuszSkutnik wrote:
ENIHCAMBUS wrote:Makes me wonder: How many time takes uploading an existing room to SNEE?
that requires migration of the graphics to the room template in subnet. not that long. but there's also implementation into the net, since those rooms aren't just dupmed in there, they're all interconnected. that takes a bit of imagining as well.
Maybe that explains why the Sub4 secret ended in SNEE.
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SoLost
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Re: submachine 5 HD dilemma

Post by SoLost »

The fan base of Submachine was built around a FREE series of games. Therefore, there is a group of loyal fans that are either too young to have a paypal account or don't have the money to pay for extras. Hopefully the exclusive content will generate enough revenue to drown out the cries of these alienated fans.

However, it would be much sadder if Pastel Games stopped making games because they were broke. The best thing to do is let Mateusz scratch his creative itch and charge for the improvements and additions. Like I said before, I'm more than happy to pay, and anyone who is able to pay should. And like Enihcambus said, any new content (plot-advancing or not) will get out to those who can't buy it.

This discussion did bring up a (slightly off-topic) question in my mind: If SNEE includes every game location in addition to unique content, will there come a day where the Submachine Network Exploration Experience grows so large it will either have to be abandoned or turned into a registration required pay site?
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Re: submachine 5 HD dilemma

Post by Boingo »

Hey, long time no see!
Totally agree with the first bit.

Enihcambus: "For me its not unfair. The info BTW will end on the wiki or YouTube anyways. "
Never thought about that....some hope left for me then :)
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Vortex
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Re: submachine 5 HD dilemma

Post by Vortex »

SoLost wrote:The fan base of Submachine was built around a FREE series of games. Therefore, there is a group of loyal fans that are either too young to have a paypal account or don't have the money to pay for extras. Hopefully the exclusive content will generate enough revenue to drown out the cries of these alienated fans.

However, it would be much sadder if Pastel Games stopped making games because they were broke. The best thing to do is let Mateusz scratch his creative itch and charge for the improvements and additions. Like I said before, I'm more than happy to pay, and anyone who is able to pay should. And like Enihcambus said, any new content (plot-advancing or not) will get out to those who can't buy it.
Yeah, that's exactly what I think.
SoLost wrote:This discussion did bring up a (slightly off-topic) question in my mind: If SNEE includes every game location in addition to unique content, will there come a day where the Submachine Network Exploration Experience grows so large it will either have to be abandoned or turned into a registration required pay site?
Well... Maybe Mateusz could add extra paid content to SNEE, I'm fine with that, but I think the content that is already free should stay free, for a number of reasons. And about abandoning it, that will unavoidably happen eventually, because nothing lasts forever, but I hope it won't happen too soon.
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MateuszSkutnik
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Re: submachine 5 HD dilemma

Post by MateuszSkutnik »

OnyxIonVortex wrote:
gemini wrote:no, you said you can see how its unfair.
"unfair to the players that can't buy the game". not unfair to me :P

EDIT: Probably I wasn't very clear what I meant, sorry. I meant that some people probably will complain about it and say it's unfair. I didn't mean that I find it unfair, not that anybody here does. Sorry again.
of course I'm not arguing with you.
I'm undermining the supposed UNFAIRNESS of the whole situation.

There's one thing players have to understand. The whole business model we were operating on until recently was created in around 2004 - 2005.

in internet years - that's like centuries ago.

That was not only entirely different world concerning the web, that was even before mobile market. before iphones, itunes, touch screens, android etc.

Everything is changed now. Everything. those old ways are gone.

If you thinks it's unfair to ask for money in exchange for goods - then you don't understand basic concepts of society we live in.

(and by YOU I dont mean anyone particular on this forum, these are just general thought concerning the situation. maybe I'll write a coherent blog post to explain everythin).
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ENIHCAMBUS
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Re: submachine 5 HD dilemma

Post by ENIHCAMBUS »

Good for you that you have maked those new forum rules (Refering about Bender's latest meme).
BTW as i have no money, I don't care about HD versions.

I already lost 4 basements rooms for Sub1 and I didn't seen that unfair. Those rooms are stored now in the wiki or Youtube. Maybe I didn't live them, but with the data is enough for me.
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MateuszSkutnik
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Re: submachine 5 HD dilemma

Post by MateuszSkutnik »

SoLost wrote:Therefore, there is a group of loyal fans that are either too young to have a paypal account or don't have the money to pay for extras. Hopefully the exclusive content will generate enough revenue to drown out the cries of these alienated fans.
You know you are talking about kids who STILL GET A WHOLE FREE GAME, right?
you know that basically this is the worst possible business decision that I could come up with - and I STILL do it? (meaning: releasing for free the game I'm trying to sell).
I still do that out of respect for players.
Because I know it would be unfair to just hide behind the paywall now, when almost whole series is out there for free.

So - in this situation - when the entire game is available for free on the internet - how can I sell the HD version? How can I bump those sales a bit?
Any ideas? Ideas that would not hurt the free-players? Anyone? I'm listening.
SoLost wrote: This discussion did bring up a (slightly off-topic) question in my mind: If SNEE includes every game location in addition to unique content, will there come a day where the Submachine Network Exploration Experience grows so large it will either have to be abandoned or turned into a registration required pay site?
there are too few users of that site to make it a pay site.
I want to go up to 100 locations, then stop making new ones for a bit and maybe finally add puzzles and quests in the existing material.

but that's a FREE CONTENT. that, 10 gnomes and where is 2014 (and upcoming daymare cat) - these are all games that I create and dont get even a penny and release for free. All income from those games comes from adsense on my website. which is not that much.

So if you're running adblock - thanks for nothing...

The only things that I sell are subamchine and upcoming daymaretown.

oh - btw - what would you suggest as extra content in dmt that I could offer for paying customers?
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MateuszSkutnik
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Re: submachine 5 HD dilemma

Post by MateuszSkutnik »

ENIHCAMBUS wrote:I already lost 4 basements rooms for Sub1 and I didn't seen that unfair. Those rooms are stored now in the wiki or Youtube
what do you mean you lost rooms in sub1?
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