SoLost wrote:Therefore, there is a group of loyal fans that are either too young to have a paypal account or don't have the money to pay for extras. Hopefully the exclusive content will generate enough revenue to drown out the cries of these alienated fans.
You know you are talking about kids who STILL GET A WHOLE FREE GAME, right?
you know that basically this is the worst possible business decision that I could come up with - and I STILL do it? (meaning: releasing for free the game I'm trying to sell).
I still do that out of respect for players.
Because I know it would be unfair to just hide behind the paywall now, when almost whole series is out there for free.
So - in this situation - when the entire game is available for free on the internet - how can I sell the HD version? How can I bump those sales a bit?
Any ideas? Ideas that would not hurt the free-players? Anyone? I'm listening.
SoLost wrote:
This discussion did bring up a (slightly off-topic) question in my mind: If SNEE includes every game location in addition to unique content, will there come a day where the Submachine Network Exploration Experience grows so large it will either have to be abandoned or turned into a registration required pay site?
there are too few users of that site to make it a pay site.
I want to go up to 100 locations, then stop making new ones for a bit and maybe finally add puzzles and quests in the existing material.
but that's a FREE CONTENT. that, 10 gnomes and where is 2014 (and upcoming daymare cat) - these are all games that I create and dont get even a penny and release for free. All income from those games comes from adsense on my website. which is not that much.
So if you're running adblock - thanks for nothing...
The only things that I sell are subamchine and upcoming daymaretown.
oh - btw - what would you suggest as extra content in dmt that I could offer for paying customers?