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Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 05:56
by - ak -
  • *Yes it was*
    ENER: Take the object that is highlighted with bits of red.
Ok, Ener proceed to pick up the "PAPER" and lifted it up to his snout so he can...

Wait a minute.

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HE CAN READ?

Ener didn't remember being able to read. Or remember this odd language in which he can read from this piece of torn paper...

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Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 05:58
by - ak -
Alamos.
  • PLAYER: Pause the game and look at the creators of the game. Arron Kenneth sounds familiar.
arkla
  • ener> pick up the two-pronged thingy from the cylindrical storage device

    and attempt that shinespark move upwards

    see how much lift we can get
Anonymous
  • COMMAND> Ener: Dance so we can see how cute you are!
RuloCore
  • COMMAND: Ener: Watch the S-E and verify if he can read it.
REDX36
  • COMMAND: look around the room for other pieces of paper.
RuloCore
  • Hey! A light is molten!
Anteroinen
  • COMMAND> ENER> Pick up a ROLLED-UP PIECE OF "PAPER".

Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 06:02
by - ak -
  • ener>and attempt that shinespark move upwards
    see how much lift we can get
    COMMAND> Ener: Dance so we can see how cute you are!
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  • pick up the two-pronged thingy from the cylindrical storage device
Good idea! Ener went back to the CYLINDRICAL STORAGE DEVICE and peek into it again.

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Yep, it definitely there as you thought!

DA DA DA DUNNNN!!!
Ener acquired... a TWO-PRONGED THINGY!

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  • COMMAND: Ener: Watch the S-E and verify if he can read it.
Hmmmm...

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"S-E"...

Yep, Ener can reads.

Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 06:06
by - ak -
Alamos.
  • COMMAND:
    Try and open the other lockers.
    Take whatever you find inside.
The Great and Powerful ZombieShooter
  • COMMAND:
    Dig thru the broken wall.
Vurn
  • COMMAND:Ener:Look for a SMALL METALIC DEVICE called "key" and use it to open door. :P
    (Duh! So simple! :P )
neurostatictoxin
  • lol hold on zombieshooter

    COMMAND: ENER: Inspect the objects scattered around the floor.
Anteroinen
  • COMMAND: Look under the shelves.
arkla
  • [how can he tell which way is south-east without any compass-like device?] :O

    ener> examine the small black objects along the top of the broken wall
    EDIT: also, >examine the light which isn't working
Alamos.
  • and use it to open door.
    The door is WELDED SHUT.
Vurn
  • WELDED SHUT
    whoops O_o"

Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 06:13
by - ak -
  • COMMAND:
    Try and open the other lockers.
    Take whatever you find inside.
Unfortunately, Ener cannot open the LOCKERS. They're locked by some sort of special contraptions. It may require something to open them.

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  • COMMAND:
    Dig thru the broken wall.
Ener isn't talented with DIGGING SKILL. He may be a cute canine creature, but his paws aren't made for the task. Beside, the earthy wall is perhaps so thick and it would be tad impossible to navigate through the thick earthy crust.

How sad.

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  • COMMAND: ENER: Inspect the objects scattered around the floor.
They're just broken debris across the floor. Useless panels, blocks, crumbs, and rods snapped or warped.

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  • COMMAND: Look under the shelves.
Nope. Nothing underneath it as Ener looks up and down through every layers of the shelves.

Just plain nothing.

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Got any other ideas?

Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 06:15
by - ak -
REDX36
  • COMMAND: look back in TE locker and see if thereis anything else you can use. 
Anteroinen
  • COMMAND: Examine roof.
Vurn
  • COMMAND: ENER: EXAMINE BLUE LIGHTS.

Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 06:17
by - ak -
  • COMMAND: look back in TE locker and see if thereis anything else you can use. 
It's...

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EMPTY. You already got everything from that dingy locker you woke up in.
  • COMMAND: Examine roof.
    COMMAND: ENER: EXAMINE BLUE LIGHTS.
Ener surveyed the ceiling above.

All up there are four light panels, one which is broken. There's nothing special about the lights beside how beautifully BLUE they are :3

And no openings can be found anywhere on the ceiling.

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Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 06:19
by - ak -
REDX36
  • One of the lights is grey.
Anteroinen
  • COMMAND: ENER: Topple the locker.
neurostatictoxin
  • INVENTORY
Alamos.
  • Jam the yellowey grey thing (screwdriver) inbetween the door of the locker and the locker itself, then pull as hard as you can to try and wedge the door open.

Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 06:23
by - ak -
  • COMMAND: ENER: Topple the locker.
    Jam the yellowey grey thing (screwdriver) inbetween the door of the locker and the locker itself, then pull as hard as you can to try and wedge the door open.
And ruin any chance of finding something inside? No way :P
Also, the door is closed very tight, there's very little spaces for the yellow tool to wedge in between.

And the contraption on the locker door seems too important to damage.

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  • INVENTORY
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Ener checks his INVENTORY. He has:

- GREEN THREAD that feels coarse on the outside. Used for something perhaps?
- RED FIRE DEVICE. activate small flame
- BLUE CONTAINER that holds some blue pellets that his KEEN INSTINCTS said not to eat.
- YELLOW ROD that twist and remove/insert screw.
- ROLL OF GREY STICKY BANDS. good for fixing stuffs!
- IMPORTANT LOOKING CARD. might be used for something
- YELLOW PRONGY THING. who know what this does?

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Re: A' L L U K I N - chapter 1

Posted: 17 Dec 2012 06:24
by - ak -
Cone
  • COMMAND: Examine other part of the room.
    (the part from which we are looking at this furry fellow)
Anteroinen
  • COMMAND: Topple the already examined locker.
Alamos.
  • Put the IMPORTANT LOOKING CARD in the device on the doors of the lockers.
neurostatictoxin
  • COMMAND: ENER: try using IMPORTANT LOOKING CARD to open the lockers