mr. Stick adventure

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terein
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Re: mr. Stick adventure

Post by terein »

that was the red thing for, and what about the hole that did nothing, and what about that diagram thing?
do you even tree
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Sublevel 114
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Re: mr. Stick adventure

Post by Sublevel 114 »

that was the red thing for, and what about the hole that did nothing, and what about that diagram thing?
Unused items: big blank sheet of paper, long stick's screw, tiny red ball, paper with symbol on it, batteries; and unused elements: hole in ladder passage, glowing numbers and symbols on walls, that guy in the end - they were going to be used in Chapter 2.

Maybe.
Boingo
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Re: mr. Stick adventure

Post by Boingo »

I think you're gonna take a loooooong break from this, right?
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Vortex
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Re: mr. Stick adventure

Post by Vortex »

so what are your thoughts on this story, Sublevel?
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Sublevel 114
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Re: mr. Stick adventure

Post by Sublevel 114 »

so what are your thoughts on this story, Sublevel?
This story was planned as little experience. I wanted to know, how I can make such forum games.
In that day when story started, January 5, I sat in midnight with my netbook, checking forum. And I don't know why, but I suddenly opened Paint and in less than two minutes I made my first shitdrawing picture, first story's screen. And posted it here. And started to wait for your responds and reactions.
Creating way of this game is very strange: I hadn't any thoughts, sketches, pictures. All story sequences I made only after reading your commands, and they are just random shit that came in my head in first seconds after reading your posts.
I planned to stop when you open that DAMN DOOR (decision what to draw behind the door I took in last seconds before to post last sequence). How many puzzles and time we need to do it - I didn't know.

And during this experience I understood many things. The main of them is: I can't force you to solve puzzles without hints, it is completely useless. That three moments in story: key in the lamp (*facepalm*), using long metal stick on button (*facepalm again*), and METAL BOX PUZZLE (well, I think, it is my fault. I confess in that), - they will forever stuck in my head. Therefore, I started to invent ways to not give you explicit hints, BUT, at the same time, to help with solving puzzles in hard moments. Like this attempt.

Well, story ended...
WAIT no. Did story end? It is question to you.

About this part: I will save Mr. Stick adventure folder in my safe. (check this. This is all what I have about this story :D):
Image
And maybe someday I will back to that.

Besides... back to question:
so what are your thoughts on this story, Sublevel?
Actually, I want to ask YOU. What are yours thoughts on this story, guys?
Write freely what you want to say me. Rebukes and rants are allowed.

I ended. At least for now.
Boingo
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Re: mr. Stick adventure

Post by Boingo »

Hmmm...more rooms. Always need more rooms.

No, I liked it very much apart from the general pauses of frustration. And that wasn't your fault.

...or was it???
Jk.
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Vortex
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Re: mr. Stick adventure

Post by Vortex »

I am glad that you learned things from your story/experiment. I also learned some things, I learned to think of a puzzle from someone else's perspective (I had to think like you to solve many puzzles), and to always look for small details (I kinda failed again in the red ball think though XD).

About the game itself, I can say that I really enjoyed it, and I'm looking forward to more games from you :D
Boingo
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Re: mr. Stick adventure

Post by Boingo »

Ditto.
Hmm...what do you think that would look like in flash? :)
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Sublevel 114
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Re: mr. Stick adventure

Post by Sublevel 114 »

Well, I can continue this story, if you want.
what do you think that would look like in flash?
lame, me think. :D
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Vortex
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Re: mr. Stick adventure

Post by Vortex »

yes, let's continue! :)
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