I SO understand you, bro...ENIHCAMBUS wrote:What was more frustating, was that I was trying to do anything that at the end it leaded me to an achievement, image yourself trying to solve the primary objetive and find everything what are you doing is solving secondary objetives. DX
Submachine 10 and beyond Theories and Suggestions
- Sublevel 114
- layer restorer
- Posts: 16589
- Joined: 11 Dec 2012 20:23
Re: Submachine 10 Theories and Suggestions
Re: Submachine 10 Theories and Suggestions
and that's frustrating for you?
i normally go for trying to complete everything on the first try, so i'm actually happy when i get an achievement by chance XD
i normally go for trying to complete everything on the first try, so i'm actually happy when i get an achievement by chance XD
- ENIHCAMBUS
- karma portal traveller
- Posts: 8653
- Joined: 04 Feb 2013 22:17
- Location: Pastel Lands.
Re: Submachine 10 Theories and Suggestions
I'm happy about that, but that depends if you are already right just in the last click to win or right stuck in the middle of nowhere!OnyxIonVortex wrote:and that's frustrating for you?
i normally go for trying to complete everything on the first try, so i'm actually happy when i get an achievement by chance XD
ENIHCAMBUS: State of the Art Scanning!

-
- wisdom crystal finder
- Posts: 2877
- Joined: 04 Dec 2012 10:41
Re: Submachine 10 Theories and Suggestions
I liked it...bender wrote:I hope it won't be like Sub 9
Agreed: the puzzles are easier, but they aren't bad.Sublevel wrote:hmmm...
Actually, these puzzles are unique. That's totally new for games, me think.
That's variety through series.
I think we will meet all types of puzzles in Exit.
You think puzzles are BAD?
No. They're piece of art.
You think puzzles are EASY?
Yes. I see last game in the series as hardest game Mateusz make ever.
If it will not... well
Actually that wasn't the main place I got stuck, it was the tarot card and radio antennae that got me.Sublevel wrote:Last time when I got COMPLETELY stuck when I couldn't find third fuse (from belly) in DMT 4.
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Submachine 10 Theories and Suggestions
Update soon. I hope.
Re: Submachine 10 Theories and Suggestions
what update?
- Sublevel 114
- layer restorer
- Posts: 16589
- Joined: 11 Dec 2012 20:23
Re: Submachine 10 Theories and Suggestions
You meant SNEE update?
- ThunderDasher
- subnet notes finder
- Posts: 703
- Joined: 10 Feb 2014 21:54
- Location: RIGHT HERE.
Re: Submachine 10 Theories and Suggestions
I just wonder how Sub10 will really end?
My guess is that we'll somehow be teleported out of the Sub by the end.
A cutscene will then play with The Player arriving at some unknown basement. The door is unlocked, so we just slip out of the room into a corridor. Exploring the place, we see a man named Mateusz Skutnik working on a table. When he sees us, though, he starts yelling and asking who we are and how in the world we invaded his house.
No answer given (The Player apparently never speaks anyways), Mateusz throws at The Player the first thing he sees - a pile of Blaki comics. The Player evades the comics, but is hit by the second object thrown - a coffee machine. The Player is knocked out and Mateusz drags his/her body out of his house, dumping it on the nearest trash can and wondering where do random people suddenly appear with no explanation.
The last scene on the game shows Mateusz grabbing the Navigator from the ground where The Player went down and using it to teleport around the Layers, obtaining omnipotent knowledge and becoming Supreme Overlord of the Universe and Salsa.
Or something along these lines, I'm pretty sure.
My guess is that we'll somehow be teleported out of the Sub by the end.
A cutscene will then play with The Player arriving at some unknown basement. The door is unlocked, so we just slip out of the room into a corridor. Exploring the place, we see a man named Mateusz Skutnik working on a table. When he sees us, though, he starts yelling and asking who we are and how in the world we invaded his house.
No answer given (The Player apparently never speaks anyways), Mateusz throws at The Player the first thing he sees - a pile of Blaki comics. The Player evades the comics, but is hit by the second object thrown - a coffee machine. The Player is knocked out and Mateusz drags his/her body out of his house, dumping it on the nearest trash can and wondering where do random people suddenly appear with no explanation.
The last scene on the game shows Mateusz grabbing the Navigator from the ground where The Player went down and using it to teleport around the Layers, obtaining omnipotent knowledge and becoming Supreme Overlord of the Universe and Salsa.
Or something along these lines, I'm pretty sure.
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
- RoentgenDevice
- subnet notes finder
- Posts: 967
- Joined: 17 Jun 2014 16:15
- Location: Germany
- Contact:
Re: Submachine 10 Theories and Suggestions
Nope, an "It was all a dream" ending would be more ingenious 

The net is vast and infinite
- ThunderDasher
- subnet notes finder
- Posts: 703
- Joined: 10 Feb 2014 21:54
- Location: RIGHT HERE.
Re: Submachine 10 Theories and Suggestions
What, you're denying the salsa overlordness of Master Skutnik?RoentgenDevice wrote:Nope, an "It was all a dream" ending would be more ingenious
How heretic of you!1!!11!!1!1!11!11!1!oneone!!11!1!one
joke
"...But I shall forgive you. There are some things in life that cannot be achieved." ~Wise man
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/
NOT CHANGING THIS SIG UNTIL SUBMACHINE: THE FARM COMES OUT, which is never :/