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Re: Submachine 10 Theories and Suggestions

Posted: 03 Jan 2015 15:47
by Sublevel 114
Family comes first, even before Submachine! (whaaaa?….)
*under the table*
just hop on the dinosaur, grab a laser gun and let’s gallop into 2015!
I prefer dragons with giant scissors. :3
no point in hiding
...
*starts instinctively shaking*
This year will probably be submachine-themed all year long, with teasers, sketches, screens from the new game
with teasers, sketches, screens from the new game
you want to know my point?
well... I don't like this. I thought ANY information about Submachine 10 will be contained in safe until its release.
Who still remembers sweet times of first submachines? No teasers, minimum information...

Also, I hope all bugs in HD submachines will be fixed before bundle comes...

----------------------------
Anyway: Good luck, Mateusz! :D
thanks for this little gift. :)

Re: Submachine 10 Theories and Suggestions

Posted: 03 Jan 2015 16:09
by RoentgenDevice
well... I don't like this. I thought ANY information about Submachine 10 will be contained in safe until its release.
Who still remembers sweet times of first submachines? No teasers, minimum information...
Don't worry... I bet Mateusz knows that too much "advertising" would kill the experience and will just present just enough screenshots/ infos to keep us on our toes.

Or, perhaps, he will publish fake screenshots to make surprising unravelings more surprising :mrgreen:

Re: Submachine 10 Theories and Suggestions

Posted: 03 Jan 2015 16:15
by Vortex
I understand Sublevel's point, and I wouldn't mind if I had to wait until September to see any info, after all I have already waited for 8 years so what harm can do waiting a little bit more :P

Anyways I think teasers are the best option for Mateusz, because they will increase people's interest in the game and keep up the hype throughout the year.

Re: Submachine 10 Theories and Suggestions

Posted: 03 Jan 2015 22:58
by Jatsko
Yes. That too happened exactly as planned. 100 locations it is, few puzzles added, all user-created content implemented, the expansion finished. Now the canvas is set for creating a proper game out of it. Eventually.
I guess no more rooms then, huh? (sad)

Also, in the Big SubBundle he mentions the entire soundtrack will be released as well. Not to be a pain about this (I know I've touched on it way too much, and Mat has been ignoring it, but I can't get over it), but in the HD versions there are some tracks mixed up in Submachine 2 and Submachine 3. I can't get over it. I hope he fixes it... (fusstrated)

Also, Also, did anyone manage to track down cathedral.mp3? (neutral)

Re: Submachine 10 Theories and Suggestions

Posted: 03 Jan 2015 23:05
by Vortex
Don't lose hope, there's still a chance that he changes his mind after adding all layers of puzzles.

Re: Submachine 10 Theories and Suggestions

Posted: 03 Jan 2015 23:06
by Sublevel 114
my theory
T-T

Re: Submachine 10 Theories and Suggestions

Posted: 03 Jan 2015 23:15
by Vortex
Error_3113 wrote:Also, did anyone manage to track down cathedral.mp3? (neutral)
I found it a long time ago on a sounds website, iirc. But I don't remember the website, and I found no results searching my web history.

Re: Submachine 10 Theories and Suggestions

Posted: 04 Jan 2015 00:14
by Sublevel 114
I try to find it right now by google, but I am redirected only to this lol XD
http://www.youtube.com/watch?v=RQMCAdMadMY

Re: Submachine 10 Theories and Suggestions

Posted: 04 Jan 2015 19:20
by Sublevel 114
http://www.pastelland.com/forum/viewtop ... =70#p52994

oh god
oh god
oh subgod...

*waits for conclusion*

Re: Submachine 10 Theories and Suggestions

Posted: 05 Jan 2015 14:38
by Sublevel 114
from facebook:
Mateusz Skutnik wrote:
fan wrote:Hey man, I don't wanna press you but I need to ask you something. Sure, I'm your fan, not your boss - and that's exactly why I want to ask you this (even though your other fans may get angry at me because of it):
PLEASE take ALL the time you need to tie up as many loose ends as possible (if not all of them) in Sub10's plot. You know, the storyline of Submachine as a whole is very rich so far - one of the most creative stories I've ever had the pleasure to learn while I played a game -, so there must be lots of important small details inside each of the series' games to be brought back and taken into account for the "Final, 'True' Theory".
I don't know about the others, but I'd rather wait until 2020 to behold an awesome, long and clarifying conclusion than get a quick and confusing ending as soon as possible.
Perhaps I didn't even need to point you that (or perhaps "clarifying" and "True Theory" aren't really your goal for the series... ); anyway, it was just my way to say: Take your time to finish your best known work!
I shall not kill bunnies
don't you worry. I'm even going to ask for questions that need to be answered. I'm thatcommited to wrapping it properly.
ha?