I've got subnet 2.0 in backup.Sublevel 102 wrote:But I also want to see previous SNEE versions... *sigh* :'(
subnet bugs and errors [prior january 2013 update ]
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: subnet bugs and errors [temporary thread]
Re: subnet bugs and errors [temporary thread]
A question: why did you change the subwarploader from green to blue? I thought it was related to the portal software, and we know that portals were originated by the defsys, whose color in Sub6 is green, not?
is that related to the deactivation of the portal when you remove the wisdom gems in 241? or is that a bug?
Also, on a related note, is the portal animation screen meant to not show the letter coordinates from locations anymore? or is that a bug?
is that related to the deactivation of the portal when you remove the wisdom gems in 241? or is that a bug?
Also, on a related note, is the portal animation screen meant to not show the letter coordinates from locations anymore? or is that a bug?
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: subnet bugs and errors [temporary thread]
nothing you mentioned is a bug.
- Sublevel 114
- layer restorer
- Posts: 16588
- Joined: 11 Dec 2012 20:23
Re: subnet bugs and errors [temporary thread]
:OI've got subnet 2.0 in backup.
*reaches out the hand to it*
...
lol
</offtop>
Re: subnet bugs and errors [temporary thread]
Ok then. Though the last one is still "bugging" meMateuszSkutnik wrote:nothing you mentioned is a bug.

EDIT: anyways the names still exist. this makes it even more weird o_O
- MateuszSkutnik
- The Architect
- Posts: 806
- Joined: 20 Nov 2012 18:03
Re: subnet bugs and errors [temporary thread]
because they're irrelevant to the player. you're exploring unknown world with no names.
yes, they still exist, the game has to know what to load when you change locations.
yes, they still exist, the game has to know what to load when you change locations.
Re: subnet bugs and errors [temporary thread]
I see, it makes sense.
though they're not so irrelevant for those who have to classify them in a wiki
but since there's still a method to recover the location name it's all ok 
though they're not so irrelevant for those who have to classify them in a wiki


- Anteroinen
- subnet traveller
- Posts: 1341
- Joined: 03 Dec 2012 18:43
- Location: Finland
Re: subnet bugs and errors [temporary thread]
I noted down a few while playing, let's see:
523 - the wall on the far left room has some of its colour missing.
The numbers in some portals seem to be a little off i.e. not centered in their circle. I first noticed this in 728, but it also happened in 411 and possibly in 452, although I'm not sure if that's just the numbers being a bit bigger.
523 - the wall on the far left room has some of its colour missing.
The numbers in some portals seem to be a little off i.e. not centered in their circle. I first noticed this in 728, but it also happened in 411 and possibly in 452, although I'm not sure if that's just the numbers being a bit bigger.
"We didn't leave the Stone Age, because we ran out of stones."
Re: subnet bugs and errors [temporary thread]
I noticed the second thing since 000. Especially for the middle number.
- Anteroinen
- subnet traveller
- Posts: 1341
- Joined: 03 Dec 2012 18:43
- Location: Finland
Re: subnet bugs and errors [temporary thread]
That's interesting, because I most remember it being the left one.
"We didn't leave the Stone Age, because we ran out of stones."