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Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 11:27
by Vortex
Progress updated! :D

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 12:00
by Sublevel 114
The Abacus wrote:
Vortex wrote:I really love that color scheme, and the blue flame detail, it looks even more mystical than Sub7's palace :D
Me too; it's very charming :D
charming?..
oh no...

*sigh*

That's what I feared...
OnyxIonVortex wrote:Progress updated! :D
YAY!!
development milestones:

- writing story and gameplay: done!
- game engine integration and tweaking: done!
- locations and views: currently in production...
- items, puzzles and active elements: currently in production...
- sound effects: -
- ambients and music: -
- betatesting & debugging: -
- release process: -

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 12:06
by The Kakama
It looks like he could finish it by May. :)

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 12:52
by Ancient Crystal
Can't view the page for some reason.... What's the percentage at?

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 13:06
by RuloCore
Bye bye cute workshop design

25%

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 13:28
by The Abacus
Sublevel 102 wrote:
The Abacus wrote:
Vortex wrote:I really love that color scheme, and the blue flame detail, it looks even more mystical than Sub7's palace :D
Me too; it's very charming :D
charming?..
oh no...

*sigh*

That's what I feared...
Why? All I said was that it was mystical. :?
Ancient Crystal wrote:Can't view the page for some reason.... What's the percentage at?
:| That shouldn't be a problem since it no longer uses Flash, unless it's just general internet access issues

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 13:33
by MateuszSkutnik
RuloCore wrote:Bye bye cute workshop design

25%
Welcome people who can actually see the status without dumb refreshing and emptying cache.
Welcome people who want to follow the progress on a phone or tablet.

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 14:27
by Vortex
yeah, and people with bad wifi/internet connection will welcome it too. I do like the change.

EDIT:
Sublevel 102 wrote:charming?..
oh no...

*sigh*

That's what I feared...
don't tell me you don't like it... :|

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 15:33
by Sublevel 114
The Abacus wrote:Why? All I said was that it was mystical. :?
OnyxIonVortex wrote:don't tell me you don't like it... :|
We had charming Core in Sub7 and Sub8. Enough. I want to see some more...
I mean, if the whole game will be under calming charming ambience, I will not feel full contentment.

Re: Submachine 9 theories and suggestions

Posted: 29 Jan 2014 15:37
by Vortex
what did you expect? it's supposed to be a temple, not? XD

EDIT: although in Sub10 I believe we will probably see more of what you want. after all, Sub8 did make a hint about a computer, and the name of the series is Submachine :P